Augmented Reality

This book provides an in-depth exploration of the field of augmented reality (AR) in its entirety and sets out to distinguish AR from other inter-related technologies like virtual reality (VR) and mixed reality (MR). The author presents AR from its initial philosophies and early developments, to its current technologies and its impact on our modern society, to its possible future developments; providing readers with the tools to understand issues relating to defining, building, and using our perception of what is represented in our perceived reality, and ultimately how we assimilate and react to this information. Augmented Reality: Where We Will All Live can be used as a comprehensive guide to the field of AR and provides valuable insights for technologists, marketers, business managers, educators and academics who are interested in the field of augmented reality; its concepts, history, practices and the science behind this rapidly advancing field of research and development.

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  • Author : Jon Peddie
  • Publisher : Springer
  • Pages : 323 pages
  • ISBN : 3319545027
  • Rating : 4/5 from 21 reviews
CLICK HERE TO GET THIS BOOKAugmented Reality

Practical Augmented Reality

Practical Augmented Reality
  • Author : Steve Aukstakalnis
  • Publisher : Addison-Wesley Professional
  • Release : 08 September 2016
GET THIS BOOKPractical Augmented Reality

The most comprehensive and up-to-date guide to the technologies, applications and human factors considerations of Augmented Reality (AR) and Virtual Reality (VR) systems and wearable computing devices. Practical Augmented Reality is ideal for practitioners and students concerned with any application, from gaming to medicine. It brings together comprehensive coverage of both theory and practice, emphasizing leading-edge displays, sensors, and DIY tools that are already available commercially or will be soon. Beginning with a Foreword by NASA research scientist Victor Luo,

Augmented Reality

Augmented Reality
  • Author : Jon Peddie
  • Publisher : Springer
  • Release : 19 April 2017
GET THIS BOOKAugmented Reality

This book provides an in-depth exploration of the field of augmented reality (AR) in its entirety and sets out to distinguish AR from other inter-related technologies like virtual reality (VR) and mixed reality (MR). The author presents AR from its initial philosophies and early developments, to its current technologies and its impact on our modern society, to its possible future developments; providing readers with the tools to understand issues relating to defining, building, and using our perception of what is

Augmented Reality

Augmented Reality
  • Author : Dieter Schmalstieg,Tobias Hollerer
  • Publisher : Addison-Wesley Professional
  • Release : 01 June 2016
GET THIS BOOKAugmented Reality

Augmented reality (AR) is one of today's most fascinating and future-oriented areas of computer science and technology. By overlaying computer-generated information on views of the real world, AR amplifies human perception and cognition in remarkable new ways. Do you like the virtual first-down line in football games on TV? That's AR. And AR apps are rapidly coming to billions of smartphones, too. Working in AR requires knowledge from diverse disciplines, including computer vision, computer graphics, and human-computer interaction (HCI). Augmented

Augmented Reality Games I

Augmented Reality Games I
  • Author : Vladimir Geroimenko
  • Publisher : Springer
  • Release : 10 May 2019
GET THIS BOOKAugmented Reality Games I

This is the first of two comprehensive volumes that provide a thorough and multi-faceted research into the emerging field of augmented reality games and consider a wide range of its major issues. These first ever research monographs on augmented reality games have been written by a team of 70 leading researchers, practitioners and artists from 20 countries. In Volume I, the phenomenon of the Pokémon GO game is analysed in theoretical, cultural and conceptual contexts, with emphasis on its nature and

Augmented Reality

Augmented Reality
  • Author : Greg Kipper,Joseph Rampolla
  • Publisher : Elsevier
  • Release : 31 December 2012
GET THIS BOOKAugmented Reality

With the explosive growth in mobile phone usage and rapid rise in search engine technologies over the last decade, augmented reality (AR) is poised to be one of this decade's most disruptive technologies, as the information that is constantly flowing around us is brought into view, in real-time, through augmented reality. In this cutting-edge book, the authors outline and discuss never-before-published information about augmented reality and its capabilities. With coverage of mobile, desktop, developers, security, challenges, and gaming, this book

Augmented Reality and Virtual Reality

Augmented Reality and Virtual Reality
  • Author : M. Claudia tom Dieck,Timothy Jung
  • Publisher : Springer
  • Release : 01 March 2019
GET THIS BOOKAugmented Reality and Virtual Reality

This book presents a collection of the latest research in the area of immersive technologies, presented at the International Augmented and Virtual Reality Conference 2018 in Manchester, UK, and showcases how augmented reality (AR) and virtual reality (VR) are transforming the business landscape. Innovations in this field are seen as providing opportunities for businesses to offer their customers unique services and experiences. The papers gathered here advance the state of the art in AR/VR technologies and their applications in various

Handbook of Augmented Reality

Handbook of Augmented Reality
  • Author : Borko Furht
  • Publisher : Springer Science & Business Media
  • Release : 31 August 2011
GET THIS BOOKHandbook of Augmented Reality

Augmented Reality (AR) refers to the merging of a live view of the physical, real world with context-sensitive, computer-generated images to create a mixed reality. Through this augmented vision, a user can digitally interact with and adjust information about their surrounding environment on-the-fly. Handbook of Augmented Reality provides an extensive overview of the current and future trends in Augmented Reality, and chronicles the dramatic growth in this field. The book includes contributions from world expert s in the field of

Augmented Reality and Virtual Reality

Augmented Reality and Virtual Reality
  • Author : Timothy Jung,M. Claudia tom Dieck
  • Publisher : Springer
  • Release : 04 September 2017
GET THIS BOOKAugmented Reality and Virtual Reality

This volume provides the latest outcomes of augmented reality (AR) and virtual reality (VR) research conducted in various industries. It reveals how AR and VR are currently changing the business landscape, and how new innovations provide opportunities for businesses to offer their customers unique services and experiences. Collecting the proceedings of the International AR & VR Conference held in Manchester, UK, in February 2017, the book advances the state of the art in AR and VR technologies and their applications in various

Enterprise Augmented Reality Projects

Enterprise Augmented Reality Projects
  • Author : Jorge R. López Benito,Enara Artetxe González
  • Publisher : Packt Publishing Ltd
  • Release : 20 December 2019
GET THIS BOOKEnterprise Augmented Reality Projects

Design end-to-end AR solutions for domains such as marketing, retail, manufacturing, tourism, automation, and training Key Features Use leading AR development frameworks such as ARCore, ARKit, and Vuforia across key industries Identify the market potential of AR for designing visual solutions in different business sectors Build multi-platform AR projects for various platforms such as Unity, iOS, and Android Book Description Augmented reality (AR) is expanding its scope from just being used in mobile and game applications to enterprise. Different industries

Augmented Reality

Augmented Reality
  • Author : Mark Pesce
  • Publisher : Polity
  • Release : 07 December 2020
GET THIS BOOKAugmented Reality

Slated as ‘the next big thing in tech’, augmented reality promises to take the screen out of our hands and wrap it around the world via ‘smart spectacles’. As a pervasive, invisible interface between the world and our senses, AR offers unparalleled capacity to reveal hidden digital depths, but it also comes at a cost to our privacy, our property, and our reality. In this crucial and provocative book, Mark Pesce draws on over thirty years’ experience to offer the

Augmented Reality and Virtual Reality

Augmented Reality and Virtual Reality
  • Author : Timothy Jung,M. Claudia tom Dieck,Philipp A. Rauschnabel
  • Publisher : Springer Nature
  • Release : 24 March 2020
GET THIS BOOKAugmented Reality and Virtual Reality

This book features the latest research in the area of immersive technologies, presented at the 5th International Augmented and Virtual Reality Conference, held in Munich, Germany in 2019. Bridging the gap between academia and industry, it presents the state of the art in augmented reality (AR) and virtual reality (VR) technologies and their applications in various industries such as marketing, education, healthcare, tourism, events, fashion, entertainment, retail and the gaming industry. The volume is a collection of research papers by prominent

Complete Virtual Reality and Augmented Reality Development with Unity

Complete Virtual Reality and Augmented Reality Development with Unity
  • Author : Jesse Glover,Jonathan Linowes
  • Publisher : Packt Publishing Ltd
  • Release : 17 April 2019
GET THIS BOOKComplete Virtual Reality and Augmented Reality Development with Unity

Get close and comfortable with Unity and build applications that run on HoloLens, Daydream, and Oculus Rift Key Features Build fun augmented reality applications using ARKit, ARCore, and Vuforia Explore virtual reality by developing more than 10 engaging projects Learn how to integrate AR and VR concepts together in a single application Book Description Unity is the leading platform to develop mixed reality experiences because it provides a great pipeline for working with 3D assets. Using a practical and project-based approach,

Virtual Reality and Augmented Reality

Virtual Reality and Augmented Reality
  • Author : Bruno Arnaldi,Pascal Guitton,Guillaume Moreau
  • Publisher : John Wiley & Sons
  • Release : 15 March 2018
GET THIS BOOKVirtual Reality and Augmented Reality

Virtual and Augmented Reality have existed for a long time but were stuck to the research world or to some large manufacturing companies. With the appearance of low-cost devices, it is expected a number of new applications, including for the general audience. This book aims at making a statement about those novelties as well as distinguishing them from the complexes challenges they raise by proposing real use cases, replacing those recent evolutions through the VR/AR dynamic and by providing

Virtual & Augmented Reality For Dummies

Virtual & Augmented Reality For Dummies
  • Author : Paul Mealy
  • Publisher : John Wiley & Sons
  • Release : 11 July 2018
GET THIS BOOKVirtual & Augmented Reality For Dummies

An easy-to-understand primer on Virtual Reality and Augmented Reality Virtual Reality (VR) and Augmented Reality (AR) are driving the next technological revolution. If you want to get in on the action, this book helps you understand what these technologies are, their history, how they’re being used, and how they’ll affect consumers both personally and professionally in the very near future. With VR and AR poised to become mainstream within the next few years, an accessible book to bring

State of the Art Virtual Reality and Augmented Reality Knowhow

State of the Art Virtual Reality and Augmented Reality Knowhow
  • Author : Nawaz Mohamudally
  • Publisher : BoD – Books on Demand
  • Release : 23 May 2018
GET THIS BOOKState of the Art Virtual Reality and Augmented Reality Knowhow

State-of-the-Art Virtual Reality and Augmented Reality Knowhow is a compilation of recent advancements in digital technologies embracing a wide arena of disciplines. Amazingly, this book presents less business cases of these emerging technologies, but rather showcases the scientific use of VR/AR in healthcare, building industry and education. VR and AR are known to be resource intensive, namely, in terms of hardware and wearables - this is covered in a chapter on head-mounted display (HMD). The research work presented in