Brave NUI World

Brave NUI World is the first practical guide for designing touch- and gesture-based user interfaces. Written by the team from Microsoft that developed the multi-touch, multi-user Surface® tabletop product, it introduces the reader to natural user interfaces (NUI). It gives readers the necessary tools and information to integrate touch and gesture practices into daily work, presenting scenarios, problem solving, metaphors, and techniques intended to avoid making mistakes. This book considers diverse user needs and context, real world successes and failures, and the future of NUI. It presents thirty scenarios, giving practitioners a multitude of considerations for making informed design decisions and helping to ensure that missteps are never made again. The book will be of value to game designers as well as practitioners, researchers, and students interested in learning about user experience design, user interface design, interaction design, software design, human computer interaction, human factors, information design, and information architecture. Provides easy-to-apply design guidance for the unique challenge of creating touch- and gesture-based user interfaces Considers diverse user needs and context, real world successes and failures, and a look into the future of NUI Presents thirty scenarios, giving practitioners a multitude of considerations for making informed design decisions and helping to ensure that missteps are never made again

Produk Detail:

  • Author : Daniel Wigdor
  • Publisher : Elsevier
  • Pages : 264 pages
  • ISBN : 9780123822321
  • Rating : 4/5 from 21 reviews
CLICK HERE TO GET THIS BOOKBrave NUI World

Brave NUI World

Brave NUI World
  • Author : Daniel Wigdor,Dennis Wixon
  • Publisher : Elsevier
  • Release : 05 April 2011
GET THIS BOOKBrave NUI World

Brave NUI World is the first practical guide for designing touch- and gesture-based user interfaces. Written by the team from Microsoft that developed the multi-touch, multi-user Surface® tabletop product, it introduces the reader to natural user interfaces (NUI). It gives readers the necessary tools and information to integrate touch and gesture practices into daily work, presenting scenarios, problem solving, metaphors, and techniques intended to avoid making mistakes. This book considers diverse user needs and context, real world successes and failures,

3D User Interfaces

3D User Interfaces
  • Author : Doug Bowman,Ernst Kruijff,Joseph J. LaViola Jr.,Ivan P. Poupyrev
  • Publisher : Addison-Wesley
  • Release : 26 July 2004
GET THIS BOOK3D User Interfaces

Here’s what three pioneers in computer graphics and human-computer interaction have to say about this book: “What a tour de force—everything one would want—comprehensive, encyclopedic, and authoritative.” —Jim Foley “At last, a book on this important, emerging area. It will be an indispensable reference for the practitioner, researcher, and student interested in 3D user interfaces.” —Andy van Dam “Finally, the book we need to bridge the dream of 3D graphics with the user-centered reality of interface design.

Natural Computing: DNA, Quantum Bits, and the Future of Smart Machines

Natural Computing: DNA, Quantum Bits, and the Future of Smart Machines
  • Author : Dennis E. Shasha,Cathy Lazere
  • Publisher : W. W. Norton & Company
  • Release : 17 May 2010
GET THIS BOOKNatural Computing: DNA, Quantum Bits, and the Future of Smart Machines

Computer-scientist Dennish Shasha, perhaps best known for his work on the 'Puzzling Adventures' column in Scientific American, here teams up with journalist Cathy Lazere to explore the outer reaches of current computer science theory. After dozens of interviews, they realized that while researchers are working in a variety of disciplines in science, engineering, and even finance, they all share a common vision: the future of computing is a synthesis with nature. The stories that result defy belief. Instead of designing

Miss Rumphius

Miss Rumphius
  • Author : Barbara Cooney
  • Publisher : Penguin
  • Release : 06 November 1985
GET THIS BOOKMiss Rumphius

A beloved classic—written by a beloved Caldecott winner—is lovelier than ever! Barbara Cooney's story of Alice Rumphius, who longed to travel the world, live in a house by the sea, and do something to make the world more beautiful, has a timeless quality that resonates with each new generation. The countless lupines that bloom along the coast of Maine are the legacy of the real Miss Rumphius, the Lupine Lady, who scattered lupine seeds everywhere she went. Miss

Call it Courage

Call it Courage
  • Author : Armstrong Sperry
  • Publisher : Unknown Publisher
  • Release : 09 May 2021
GET THIS BOOKCall it Courage

Ten-year-old Mafatu is the son of the Great Chief of Hikueru, an island in the South Pacific. He has always been afraid of Moana, the Sea God because his mother was killed in a hurricane. Now tired of being called a coward, Mafatu decides to face and conquer Moana on his own.

Information and Knowledge Management in Complex Systems

Information and Knowledge Management in Complex Systems
  • Author : Kecheng Liu,Keiichi Nakata,Weizi Li,Daniel Galarreta
  • Publisher : Springer
  • Release : 16 March 2015
GET THIS BOOKInformation and Knowledge Management in Complex Systems

This book constitutes the refereed proceedings of the 16th IFIP WG 8.1 International Conference on Informatics and Semiotics in Organisations, ICISO 2015, held in Toulouse, France, in March 2015. The 21 revised papers presented were carefully reviewed and selected from 46 submissions. The papers are organized in the following topical sections: organisational semiotics: theory and concepts; organisational semiotics and applications; information systems and services; complex system modeling and simulation; and innovation and organisational learning.

The Statues that Walked

The Statues that Walked
  • Author : Terry Hunt,Carl Lipo
  • Publisher : Simon and Schuster
  • Release : 21 June 2011
GET THIS BOOKThe Statues that Walked

The monumental statues of Easter Island, both so magisterial and so forlorn, gazing out in their imposing rows over the island’s barren landscape, have been the source of great mystery ever since the island was first discovered by Europeans on Easter Sunday 1722. How could the ancient people who inhabited this tiny speck of land, the most remote in the vast expanse of the Pacific islands, have built such monumental works? No such astonishing numbers of massive statues are found

Mobile Design Pattern Gallery

Mobile Design Pattern Gallery
  • Author : Theresa Neil
  • Publisher : "O'Reilly Media, Inc."
  • Release : 23 April 2014
GET THIS BOOKMobile Design Pattern Gallery

When you’re under pressure to produce a well-designed, easy-to-navigate mobile app, there’s no time to reinvent the wheel—and no need to. This handy reference provides more than 90 mobile app design patterns, illustrated by 1,000 screenshots from current Android, iOS, and Windows Phone apps. Much has changed since this book’s first edition. Mobile OSes have become increasingly different, driving their own design conventions and patterns, and many designers have embraced mobile-centric thinking. In this edition, user experience professional

Island

Island
  • Author : Aldous Huxley
  • Publisher : Harper Collins
  • Release : 01 January 2014
GET THIS BOOKIsland

While shipwrecked on the island of Pala, Will Farnaby, a disenchanted journalist, discovers a utopian society that has flourished for the past 120 years. Although he at first disregards the possibility of an ideal society, as Farnaby spends time with the people of Pala his ideas about humanity change. HarperPerennial Classics brings great works of literature to life in digital format, upholding the highest standards in ebook production and celebrating reading in all its forms. Look for more titles in the

Clinical Rehabilitation Experience Utilizing Serious Games

Clinical Rehabilitation Experience Utilizing Serious Games
  • Author : Michael Lawo,Peter Knackfuß
  • Publisher : Springer
  • Release : 02 May 2018
GET THIS BOOKClinical Rehabilitation Experience Utilizing Serious Games

This book emerged out of research done during the period between 2004 and 2016 on the topic of mobile and wearable computing. It did not solely focus on technical solutions and the search for a general approach but also on the question how people can live with this technology. Thus social and organizational aspects were also part of the research. The findings demonstrate the opportunities of serious games and reveal the need of clinical studies when targeting at solutions that are to

Conversational UX Design

Conversational UX Design
  • Author : Robert J. Moore,Raphael Arar
  • Publisher : Morgan & Claypool
  • Release : 29 May 2019
GET THIS BOOKConversational UX Design

With recent advances in natural language understanding techniques and far-field microphone arrays, natural language interfaces, such as voice assistants and chatbots, are emerging as a popular new way to interact with computers. They have made their way out of the industry research labs and into the pockets, desktops, cars and living rooms of the general public. But although such interfaces recognize bits of natural language, and even voice input, they generally lack conversational competence, or the ability to engage in

Design, User Experience, and Usability: User Experience Design for Diverse Interaction Platforms and Environments

Design, User Experience, and Usability: User Experience Design for Diverse Interaction Platforms and Environments
  • Author : Aaron Marcus
  • Publisher : Springer
  • Release : 11 June 2014
GET THIS BOOKDesign, User Experience, and Usability: User Experience Design for Diverse Interaction Platforms and Environments

The four-volume set LNCS 8517, 8518, 8519 and 8520 constitutes the proceedings of the Third International Conference on Design, User Experience, and Usability, DUXU 2014, held as part of the 16th International Conference on Human-Computer Interaction, HCII 2014, held in Heraklion, Crete, Greece in June 2014, jointly with 13 other thematically similar conferences. The total of 1476 papers and 220 posters presented at the HCII 2014 conferences were carefully reviewed and selected from 4766 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and

Interaction Design for 3D User Interfaces

Interaction Design for 3D User Interfaces
  • Author : Francisco R. Ortega,Fatemeh Abyarjoo,Armando Barreto,Naphtali Rishe,Malek Adjouadi
  • Publisher : CRC Press
  • Release : 06 January 2016
GET THIS BOOKInteraction Design for 3D User Interfaces

In this new era of computing, where the iPhone, iPad, Xbox Kinect, and similar devices have changed the way to interact with computers, many questions have risen about how modern input devices can be used for a more intuitive user interaction. Interaction Design for 3D User Interfaces: The World of Modern Input Devices for Research, Applications, a

Among Stone Giants

Among Stone Giants
  • Author : JoAnne Van Tilburg
  • Publisher : Simon and Schuster
  • Release : 09 May 2021
GET THIS BOOKAmong Stone Giants

A portrait of the first woman archaeologist to work in Polynesia documents Routledge's experiences on Easter Island, beginning with the launch of the 1913 Mana Expedition and continuing with her emersion into local customs and beliefs and battle with schi

The Data Revolution

The Data Revolution
  • Author : Rob Kitchin
  • Publisher : SAGE
  • Release : 18 August 2014
GET THIS BOOKThe Data Revolution

"Carefully distinguishing between big data and open data, and exploring various data infrastructures, Kitchin vividly illustrates how the data landscape is rapidly changing and calls for a revolution in how we think about data." - Evelyn Ruppert, Goldsmiths, University of London "Deconstructs the hype around the ‘data revolution’ to carefully guide us through the histories and the futures of ‘big data.’ The book skilfully engages with debates from across the humanities, social sciences, and sciences in order to produce a