Capturing Motion

In this fascinating book Stephen Dalton takes the reader on a journey, recounting how he started in photography and how he became fascinated with the idea of photographing insects and birds in flight. When Dalton started to combine his interests in nature and photography, no photographer had succeeded in capturing on film a focused image of an animal in midair. There were no digital cameras, no high-speed film, only primitive flash units powered by a heavy car battery. Color film took a week or more to be sent away and processed, too late for Dalton to make adjustments to his camera and flash set-up. There were also no publications to learn from. Dalton describes how persistence, hard work and sheer faith that it could be done pushed him to experiment with a variety of methods. Two years of repeated attempts, an understanding of flight mechanics and insight into the art of photography brought success: he captured a sharply focused image of a barn owl leaving its nest. Dalton had created the art of motion photography. Capturing Motion: My Life in High Speed Nature Photography is part memoir, part adventure story and part scientific explanation, illustrated throughout with Dalton's pioneering photographs. Dalton explains how the photographic equipment of the time worked and takes the reader on his journeys into the English countryside in the 1960s as he searched for subjects. Each attempt could be long and frustrating but success finally came with his image of a barn owl in flight: We employed two cameras set-up side by side in the hide, one containing color film that had to be sent away to Kodak for processing, which took a week, while the other was loaded with black and white film. When the owl took off both cameras recorded two almost identical images. More often than not the negatives revealed that at least one of the flash heads failed to fire, ruining the chance of obtaining the lighting so carefully planned. Even when we managed to obtain an image, the chances were that the wings were not in an attractive position. By now, after three weeks our patience was running thin. Although we had managed to obtain a few indifferent pictures, none of them did justice to the bird and the setting. I decided to struggle on for a few more days. A couple of evenings had passed when out of the blue everything jelled - next morning from out of the developing tank I withdrew a strip of dripping negatives that held the image that had been in my mind's eye for weeks - all four flash lamps had fired and the owl's wings were perfect. Capturing Motion follows the incredible journey of a highly skilled and creative nature photographer inventing an entirely new method. All photographers will enjoy reading about the determination and skill that went into creating a method they use every day in their craft.

Produk Detail:

  • Author : Stephen Dalton
  • Publisher : Firefly Books
  • Pages : 192 pages
  • ISBN : 9780228102724
  • Rating : 4/5 from 21 reviews
CLICK HERE TO GET THIS BOOKCapturing Motion

Capturing Motion

Capturing Motion
  • Author : Stephen Dalton
  • Publisher : Firefly Books
  • Release : 01 October 2020
GET THIS BOOKCapturing Motion

In this fascinating book Stephen Dalton takes the reader on a journey, recounting how he started in photography and how he became fascinated with the idea of photographing insects and birds in flight. When Dalton started to combine his interests in nature and photography, no photographer had succeeded in capturing on film a focused image of an animal in midair. There were no digital cameras, no high-speed film, only primitive flash units powered by a heavy car battery. Color film

Capturing Time & Motion

Capturing Time & Motion
  • Author : Joseph Meehan
  • Publisher : Sterling Publishing Company, Inc.
  • Release : 01 November 2009
GET THIS BOOKCapturing Time & Motion

"Explore the elements of composition, light, and direction that effectively create the illusion of time and motion in a digital image." The author explains how best to create these illusions and guides you through simple yet effective shooting techniques and post processing strategies.--[back cover].

Capturing Motion

Capturing Motion
  • Author : David Putrino,Brandon Larson
  • Publisher : Academic Press
  • Release : 15 April 2021
GET THIS BOOKCapturing Motion

Capturing Motion: Studying Human Movement in the Digital Age provides an update on the available technologies and techniques used in a variety of applications. The book discusses the basic functionality of the major forms of motion capture technology used in industry, common issues experienced by users, different motion capture approaches, existing design challenges, and the future of motion capture. The book provides data, insights and case studies from a leading laboratory, offering a comprehensive guide to new frontiers in motion

Performance Capture

Performance Capture
  • Author : Philip Organ
  • Publisher : Bloomsbury Academic
  • Release : 11 July 2019
GET THIS BOOKPerformance Capture

This volume explores the practicalities of how motion capture technology can be used creatively, beyond mere replication of live action. By focusing on what digital visual effects can learn from more established art forms like acting, keyframe animating and stagecraft, this book pushes the boundaries of what can be achieved with the hardware and software, to push the levels of performance, drama and audience engagement. This is an essential text for students who want to forge better appreciations of the

Understanding Motion Capture for Computer Animation and Video Games

Understanding Motion Capture for Computer Animation and Video Games
  • Author : Alberto Menache
  • Publisher : Morgan Kaufmann
  • Release : 03 August 2021
GET THIS BOOKUnderstanding Motion Capture for Computer Animation and Video Games

Motion capture is one of the most talked about and misunderstood technologies in computer animation because of its rocketing popularity and ambiguous implementation. In Understanding Motion Capture for Computer Animation and Video Games , industry insider Alberto Menache tells the complete story of motion capture, examining its technical details as well as its growth as an industry. Menache's narrative voice and in-depth technical discussions allow the reader to not only learn motion capture, but also to understand the reasons behind its

Understanding Motion Capture for Computer Animation

Understanding Motion Capture for Computer Animation
  • Author : Alberto Menache
  • Publisher : Elsevier
  • Release : 24 January 2011
GET THIS BOOKUnderstanding Motion Capture for Computer Animation

Understanding Motion Capture for Computer Animation discusses the latest technology developments in digital design, film, games, medicine, sports, and security engineering. Motion capture records a live-motion event and translates it into a digital context. It is the technology that converts a live performance into a digital performance. In contrast, performance animation is the actual performance that brings life to the character, even without using technology. If motion capture is the collection of data that represents motion, performance animation is the

Human Motion - Understanding, Modeling, Capture and Animation

Human Motion - Understanding, Modeling, Capture and Animation
  • Author : Ahmed Elgammal,Bodo Rosenhahn,Reinhard Klette
  • Publisher : Springer
  • Release : 15 November 2007
GET THIS BOOKHuman Motion - Understanding, Modeling, Capture and Animation

This book constitutes the refereed proceedings of the Second Workshop on Human Motion, HumanMotion 2007, held in Rio de Janeiro, Brazil October 2007 in conjunction with ICCV 2007. The 22 revised full papers presented were carefully reviewed and selected from 38 submissions. The papers are organized in topical sections on motion capture and pose estimation, body and limb tracking and segmentation and activity recognition.

Motion in Games

Motion in Games
  • Author : Ronan Boulic,Yiorgos Chrysanthou,Taku Komura
  • Publisher : Springer
  • Release : 02 November 2010
GET THIS BOOKMotion in Games

This book constitutes the proceedings of the Second International Workshop on Motion in Games, held in Utrecht, The Netherlands, in November 2010. The 30 revised full papers presented together with 9 revised poster papers in this volume were carefully reviewed and selected. The papers are organized in topical sections on body simulation, learning movements, body control, motion planning, physically-based character control, crowds and formation, geometry, autonomous characters, navigation, motion synthesis, perception, real-time graphics, and posters.

Human Motion Simulation

Human Motion Simulation
  • Author : Karim Abdel-Malek,Jasbir Arora
  • Publisher : Academic Press
  • Release : 30 May 2013
GET THIS BOOKHuman Motion Simulation

Simulate realistic human motion in a virtual world with an optimization-based approach to motion prediction. With this approach, motion is governed by human performance measures, such as speed and energy, which act as objective functions to be optimized. Constraints on joint torques and angles are imposed quite easily. Predicting motion in this way allows one to use avatars to study how and why humans move the way they do, given specific scenarios. It also enables avatars to react to infinitely

The Impact of Applications on Mathematics

The Impact of Applications on Mathematics
  • Author : Masato Wakayama,Robert S. Anderssen,Jin Cheng,Yasuhide Fukumoto,Robert McKibbin,Konrad Polthier,Tsuyoshi Takagi,Kim-Chuan Toh
  • Publisher : Springer
  • Release : 18 July 2014
GET THIS BOOKThe Impact of Applications on Mathematics

This book is a collection of papers presented at the Forum “The Impact of Applications on Mathematics” in October 2013. It describes an appropriate framework in which to highlight how real-world problems, over the centuries and today, have influenced and are influencing the development of mathematics and thereby, how mathematics is reshaped, in order to advance mathematics and its application. The contents of this book address productive and successful interaction between industry and mathematicians, as well as the cross-fertilization and collaboration

Human Motion

Human Motion
  • Author : Bodo Rosenhahn,Reinhard Klette,Dimitris Metaxas
  • Publisher : Springer Science & Business Media
  • Release : 03 August 2021
GET THIS BOOKHuman Motion

The study of human motion dates back more than 2000 years. With the event of information technology, new areas have been added to this field. Research using computer vision and computer graphics contributes to a transformation of biomechanics into a discipline that now applies computing technology throughout; on the other hand, computer vision and computer graphics also benefit from defining goals aimed at solving problems in biomechanics. Besides interactions, all three areas also developed their own inherent research dynamics towards studying

The Oxford Compendium of Visual Illusions

The Oxford Compendium of Visual Illusions
  • Author : Arthur G. Shapiro,Dejan Todorovic
  • Publisher : Oxford University Press
  • Release : 24 May 2017
GET THIS BOOKThe Oxford Compendium of Visual Illusions

Visual illusions are compelling phenomena that draw attention to the brain's capacity to construct our perceptual world. The Compendium is a collection of over 100 chapters on visual illusions, written by the illusion creators or by vision scientists who have investigated mechanisms underlying the phenomena. --

The Art of 3D Computer Animation and Effects

The Art of 3D Computer Animation and Effects
  • Author : Isaac V. Kerlow
  • Publisher : John Wiley & Sons
  • Release : 13 April 2009
GET THIS BOOKThe Art of 3D Computer Animation and Effects

Master the art of computer animation and visual effects production with the latest edition of this cutting-edge guide This remarkable edition of The Art of 3D Computer Animation and Effects offers clear, step-by-step guidelines for the entire process of creating a fully rendered 3D computer animation. With up-to-date coverage of the latest computer animation styles and techniques, this versatile guide provides insightful information for creating animations and visual effects—from creative development and preproduction to finished animation. Designed to work