Computer Animation Complete

A compilation of key chapters from the top MK computer animation books available today - in the areas of motion capture, facial features, solid spaces, fluids, gases, biology, point-based graphics, and Maya. The chapters provide CG Animators with an excellent sampling of essential techniques that every 3D artist needs to create stunning and versatile images. Animators will be able to master myriad modeling, rendering, and texturing procedures with advice from MK's best and brightest authors. Divided into five parts (Introduction to Computer Animation and Technical Background, Motion Capture Techniques, Animating Substances, Alternate Methods, and Animating with MEL for MAYA), each one focusing on specific substances, tools, topics, and languages, this is a MUST-HAVE book for artists interested in proficiency with the top technology available today! Whether you're a programmer developing new animation functionality or an animator trying to get the most out of your current animation software, Computer Animation Complete: will help you work more efficiently and achieve better results. For programmers, this book provides a solid theoretical orientation and extensive practical instruction information you can put to work in any development or customization project. For animators, it provides crystal-clear guidance on determining which of your concepts can be realized using commercially available products, which demand custom programming, and what development strategies are likely to bring you the greatest success. Expert instruction from a variety of pace-setting computer graphics researchers. Provides in-depth coverage of established and emerging animation algorithms. For readers who lack a strong scientific background, introduces the necessary concepts from mathematics, biology, and physics. A variety of individual languages and substances are addressed, but addressed separately - enhancing your grasp of the field as a whole while providing you with the ability to identify and implement solutions by category.

Produk Detail:

  • Author : Rick Parent
  • Publisher : Morgan Kaufmann
  • Pages : 544 pages
  • ISBN : 9780123785640
  • Rating : 4/5 from 21 reviews
CLICK HERE TO GET THIS BOOKComputer Animation Complete

Computer Animation Complete

Computer Animation Complete
  • Author : Rick Parent,David S. Ebert,David Gould,Markus Gross,Chris Kazmier,Charles John Lumsden,Richard Keiser,Alberto Menache,Matthias Müller,F. Kenton Musgrave,Mark V. Pauly,Darwyn Peachey,Ken Perlin,Hanspeter Pfister,Jason Sharpe,Mark R. Wilkins,Martin Wicke,Nicholas Woolridge,Steve Worley
  • Publisher : Morgan Kaufmann
  • Release : 13 October 2009
GET THIS BOOKComputer Animation Complete

A compilation of key chapters from the top MK computer animation books available today - in the areas of motion capture, facial features, solid spaces, fluids, gases, biology, point-based graphics, and Maya. The chapters provide CG Animators with an excellent sampling of essential techniques that every 3D artist needs to create stunning and versatile images. Animators will be able to master myriad modeling, rendering, and texturing procedures with advice from MK's best and brightest authors. Divided into five parts (Introduction

Computer Animation

Computer Animation
  • Author : Rick Parent
  • Publisher : Elsevier
  • Release : 01 November 2007
GET THIS BOOKComputer Animation

Driven by the demands of research and the entertainment industry, the techniques of animation are pushed to render increasingly complex objects with ever-greater life-like appearance and motion. This rapid progression of knowledge and technique impacts professional developers, as well as students. Developers must maintain their understanding of conceptual foundations, while their animation tools become ever more complex and specialized. The second edition of Rick Parent's Computer Animation is an excellent resource for the designers who must meet this challenge. The

Understanding Motion Capture for Computer Animation

Understanding Motion Capture for Computer Animation
  • Author : Alberto Menache
  • Publisher : Elsevier
  • Release : 24 January 2011
GET THIS BOOKUnderstanding Motion Capture for Computer Animation

Understanding Motion Capture for Computer Animation discusses the latest technology developments in digital design, film, games, medicine, sports, and security engineering. Motion capture records a live-motion event and translates it into a digital context. It is the technology that converts a live performance into a digital performance. In contrast, performance animation is the actual performance that brings life to the character, even without using technology. If motion capture is the collection of data that represents motion, performance animation is the

Moving Innovation

Moving Innovation
  • Author : Tom Sito
  • Publisher : MIT Press
  • Release : 19 April 2013
GET THIS BOOKMoving Innovation

A behind-the-scenes history of computer graphics, featuring a cast of math nerds, avant-garde artists, cold warriors, hippies, video game players, and studio executives. Computer graphics (or CG) has changed the way we experience the art of moving images. Computer graphics is the difference between Steamboat Willie and Buzz Lightyear, between ping pong and PONG. It began in 1963 when an MIT graduate student named Ivan Sutherland created Sketchpad, the first true computer animation program. Sutherland noted: “Since motion can be put

Computer Animation

Computer Animation
  • Author : Rick Parent
  • Publisher : Elsevier
  • Release : 22 August 2001
GET THIS BOOKComputer Animation

Whether you're a programmer developing new animation functionality or an animator trying to get the most out of your current animation software, Computer Animation: Algorithms and Techniques will help work more efficiently and achieve better results. For programmers, this book provides a solid theoretical orientation and extensive practical instruction-information you can put to work in any development or customization project. For animators, it provides crystal-clear guidance on determining which of your concepts can be realized using commercially available products, which

Essential Computer Animation fast

Essential Computer Animation fast
  • Author : John Vince
  • Publisher : Springer Science & Business Media
  • Release : 08 March 2000
GET THIS BOOKEssential Computer Animation fast

For those who want to learn more about computer animation without being swamped with complex mathematics, this is the book to read! Beginning with the relationship between animation, the human visual system, and computers, Essential Computer Animation fast takes readers through a broad exploration of the subject. Readers will learn all about computer animation techniques; computer animation hardware; animation software, such as Softimage, Maya, 3D-Studio, MAX, and Lightwave; post-production techniques; and animation applications.

Computer Animation and Simulation 2001

Computer Animation and Simulation 2001
  • Author : Nadia Magnenat-Thalmann,Daniel Thalmann
  • Publisher : Springer Science & Business Media
  • Release : 06 December 2012
GET THIS BOOKComputer Animation and Simulation 2001

This volume contains the research papers presented at the 12th Eurographics Workshop on Computer Animation and Simulation, Manchester, UK, September 2-3, 2001. The workshop is an international forum for research in computer-animation and simulation. This year, we choose to give a special focus on the modelling and animation of complex phenomena. This includes the modelling of virtual creature- from their body-parts to the control of their behavior, and the animation of natural phenomena such as water, smoke, fire and vegetation. The

Computer Animation

Computer Animation
  • Author : Cathleen Small
  • Publisher : Cavendish Square Publishing, LLC
  • Release : 15 December 2014
GET THIS BOOKComputer Animation

Do you dream about using your artistic skills and love of technology working on animated films, video games, commercials, and music videos? Learn what it takes to become a computer animator—one of the most in-demand tech jobs today.

Computer Graphics

Computer Graphics
  • Author : Alexey Boreskov,Evgeniy Shikin
  • Publisher : CRC Press
  • Release : 25 October 2013
GET THIS BOOKComputer Graphics

Complete Coverage of the Current Practice of Computer Graphics Computer Graphics: From Pixels to Programmable Graphics Hardware explores all major areas of modern computer graphics, starting from basic mathematics and algorithms and concluding with OpenGL and real-time graphics. It gives students a firm foundation in today’s high-performance graphics. Up-to-Date Techniques, Algorithms, and API The book includes mathematical background on vectors and matrices as well as quaternions, splines, curves, and surfaces. It presents geometrical algorithms in 2D and 3D for

Computer Animation ’90

Computer Animation ’90
  • Author : Nadia Magnenat-Thalmann,Daniel Thalmann
  • Publisher : Springer Science & Business Media
  • Release : 06 December 2012
GET THIS BOOKComputer Animation ’90

Computer Animation '90, the second international workshop on computer animation, was held in Geneva, Switzerland, on April 25-27, 1990. This book contains invited papers and a selection of research papers submitted to this workshop. The contributions address original research as well as results achieved in a number of fields of computer animation including scientific visualization, human animation, behavioral animation, and motion control.

Computer Animation

Computer Animation
  • Author : Tanya Dellaccio
  • Publisher : Greenhaven Publishing LLC
  • Release : 15 July 2017
GET THIS BOOKComputer Animation

As technology has become more advanced, artists have increasingly been able to use computers to create beautifully lifelike works. Animated movies and video games today are often so detailed that individual strands of hair can be distinguished on characters’ heads. Readers explore the methods animators use to bring images to life and learn about the history of computer animation. Informative sidebars and detailed photographs provide an in-depth look at the effort and care that go into creating a visually stunning

Handbook of Computer Animation

Handbook of Computer Animation
  • Author : John Vince
  • Publisher : Springer Science & Business Media
  • Release : 01 November 2002
GET THIS BOOKHandbook of Computer Animation

Written by specialists in teaching computer animation, this text addresses key international topics of computer animation, such as: mathematics, modelling, rendering, and compositing. Each chapter discusses a particular topic and how it is applied, including state-of-the-art techniques that are used in computer animation. The handbook provides a complete and up-to-date picture of computer animation and will be a valuable reference source for programmers, technical directors and animators in computer animation, computer games and special effects and also undergraduate and postgraduate

Guide to Computer Animation

Guide to Computer Animation
  • Author : Marcia Kuperberg
  • Publisher : CRC Press
  • Release : 12 November 2012
GET THIS BOOKGuide to Computer Animation

Any questions you have about 2D or 3D animation in this new digital age are answered in this comprehensive guide for all budding digital animators, games artists and media production students. It is lavishly illustrated with inspirational colour throughout to show you what you can achieve. Whether you want to create moving digital imagery for TV, computer games, or new media you need to understand the production and creative processes, the constraints of each and how they fit together. Ensure