Fundamentals of Computer Graphics

With contributions by Michael Ashikhmin, Michael Gleicher, Naty Hoffman, Garrett Johnson, Tamara Munzner, Erik Reinhard, Kelvin Sung, William B. Thompson, Peter Willemsen, Brian Wyvill. The third edition of this widely adopted text gives students a comprehensive, fundamental introduction to computer graphics. The authors present the mathematical foundations of computer graphics with a focus on geometric intuition, allowing the programmer to understand and apply those foundations to the development of efficient code. New in this edition: Four new contributed chapters, written by experts in their fields: Implicit Modeling, Computer Graphics in Games, Color, Visualization, including information visualization Revised and updated material on the graphics pipeline, reflecting a modern viewpoint organized around programmable shading. Expanded treatment of viewing that improves clarity and consistency while unifying viewing in ray tracing and rasterization. Improved and expanded coverage of triangle meshes and mesh data structures. A new organization for the early chapters, which concentrates foundational material at the beginning to increase teaching flexibility.

Produk Detail:

  • Author : Peter Shirley
  • Publisher : CRC Press
  • Pages : 804 pages
  • ISBN : 1439865523
  • Rating : 4/5 from 1 reviews
CLICK HERE TO GET THIS BOOKFundamentals of Computer Graphics

Fundamentals of Computer Graphics

Fundamentals of Computer Graphics
  • Author : Peter Shirley,Michael Ashikhmin,Steve Marschner
  • Publisher : CRC Press
  • Release : 21 July 2009
GET THIS BOOKFundamentals of Computer Graphics

With contributions by Michael Ashikhmin, Michael Gleicher, Naty Hoffman, Garrett Johnson, Tamara Munzner, Erik Reinhard, Kelvin Sung, William B. Thompson, Peter Willemsen, Brian Wyvill. The third edition of this widely adopted text gives students a comprehensive, fundamental introduction to computer graphics. The authors present the mathematical foundations of computer graphics with a focus on geometric intuition, allowing the programmer to understand and apply those foundations to the development of efficient code. New in this edition: Four new contributed chapters, written

Computer Graphics from Scratch

Computer Graphics from Scratch
  • Author : Gabriel Gambetta
  • Publisher : No Starch Press
  • Release : 18 May 2021
GET THIS BOOKComputer Graphics from Scratch

Computer Graphics from Scratch demystifies the algorithms used in modern graphics software and guides beginners through building photorealistic 3D renders. Computer graphics programming books are often math-heavy and intimidating for newcomers. Not this one. Computer Graphics from Scratch takes a simpler approach by keeping the math to a minimum and focusing on only one aspect of computer graphics, 3D rendering. You’ll build two complete, fully functional renderers: a raytracer, which simulates rays of light as they bounce off objects,

Computer Graphics

Computer Graphics
  • Author : Alexey Boreskov,Evgeniy Shikin
  • Publisher : CRC Press
  • Release : 25 October 2013
GET THIS BOOKComputer Graphics

Complete Coverage of the Current Practice of Computer Graphics Computer Graphics: From Pixels to Programmable Graphics Hardware explores all major areas of modern computer graphics, starting from basic mathematics and algorithms and concluding with OpenGL and real-time graphics. It gives students a firm foundation in today’s high-performance graphics. Up-to-Date Techniques, Algorithms, and API The book includes mathematical background on vectors and matrices as well as quaternions, splines, curves, and surfaces. It presents geometrical algorithms in 2D and 3D for

Computer Graphics

Computer Graphics
  • Author : Donald Hearn,M. Pauline Baker
  • Publisher : Prentice Hall
  • Release : 01 July 1994
GET THIS BOOKComputer Graphics

A complete update of a bestselling introduction to computer graphics, this volume explores current computer graphics hardware and software systems, current graphics techniques, and current graphics applications. Includes expanded coverage of algorithms, applications, 3-D modeling and rendering, and new topics such as distributed ray tracing, radiosity, physically based modeling, and visualization techniques.

Computer Graphics Techniques

Computer Graphics Techniques
  • Author : David F. Rogers,Rae Earnshaw
  • Publisher : Springer Science & Business Media
  • Release : 31 October 2001
GET THIS BOOKComputer Graphics Techniques

In the third paper in this chapter, Mike Pratt provides an historical intro duction to solid modeling. He presents the development of the three most freqently used techniques: cellular subdivision, constructive solid modeling and boundary representation. Although each of these techniques devel oped more or less independently, today the designer's needs dictate that a successful system allows access to all of these methods. For example, sculptured surfaces are generally represented using a boundary represen tation. However, the design of a

Introduction to Computer Graphics

Introduction to Computer Graphics
  • Author : Fabio Ganovelli,Massimiliano Corsini,Sumanta Pattanaik,Marco Di Benedetto
  • Publisher : CRC Press
  • Release : 17 October 2014
GET THIS BOOKIntroduction to Computer Graphics

Teach Your Students How to Create a Graphics Application Introduction to Computer Graphics: A Practical Learning Approach guides students in developing their own interactive graphics application. The authors show step by step how to implement computer graphics concepts and theory using the EnvyMyCar (NVMC) framework as a consistent example throughout the text. They use the WebGL graphics API to develop NVMC, a simple, interactive car racing game. Each chapter focuses on a particular computer graphics aspect, such as 3D modeling

Point-Based Graphics

Point-Based Graphics
  • Author : Markus Gross,Hanspeter Pfister
  • Publisher : Elsevier
  • Release : 04 May 2011
GET THIS BOOKPoint-Based Graphics

The polygon-mesh approach to 3D modeling was a huge advance, but today its limitations are clear. Longer render times for increasingly complex images effectively cap image complexity, or else stretch budgets and schedules to the breaking point. Comprised of contributions from leaders in the development and application of this technology, Point-Based Graphics examines it from all angles, beginning with the way in which the latest photographic and scanning devices have enabled modeling based on true geometry, rather than appearance. From

Mathematics for Computer Graphics

Mathematics for Computer Graphics
  • Author : John Vince
  • Publisher : Springer Science & Business Media
  • Release : 27 December 2005
GET THIS BOOKMathematics for Computer Graphics

This is a concise and informal introductory book on the mathematical concepts that underpin computer graphics. The author, John Vince, makes the concepts easy to understand, enabling non-experts to come to terms with computer animation work. The book complements the author's other works and is written in the same accessible and easy-to-read style. It is also a useful reference book for programmers working in the field of computer graphics, virtual reality, computer animation, as well as students on digital media

Computer Graphics Programming

Computer Graphics Programming
  • Author : Günter Enderle,Klaus Kansy,Günther Pfaff
  • Publisher : Springer Science & Business Media
  • Release : 06 December 2012
GET THIS BOOKComputer Graphics Programming

TO COMPUTER GRAPHICS BASED ONGKS Part I gives an introduction to basic concepts of computer graph ics and to the principles and concepts of GKS. The aims of this part are twofold: to provide the beginner with an overview of the terminology and concepts of computer graphics, based on GKS, and to give the computer graphics expert an introduc tion to the GKS standard. In the early chapters of this part, the main areas of computer graphics, the various classes

Real-Time Rendering, Fourth Edition

Real-Time Rendering, Fourth Edition
  • Author : Tomas Akenine-Mo ̈ller,Eric Haines,Naty Hoffman
  • Publisher : CRC Press
  • Release : 06 August 2018
GET THIS BOOKReal-Time Rendering, Fourth Edition

Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and o

Computer Graphics

Computer Graphics
  • Author : T.L. Kunii
  • Publisher : Springer Science & Business Media
  • Release : 06 December 2012
GET THIS BOOKComputer Graphics

This book is an extensive treatise on the most up-to-date advances in computer graphics technology and its applications. Both in business and industrial areas as well as in research and development, you will see in this book an incredible devel opment of new methods and tools for computer graphics. They play essential roles in enhancing the productivity and quality of human work through computer graph ics and applications. Extensive coverage of the diverse world of computer graphics is the privilege

Computer Graphics 1987

Computer Graphics 1987
  • Author : Tosiyasu L. Kunii
  • Publisher : Springer Science & Business Media
  • Release : 06 December 2012
GET THIS BOOKComputer Graphics 1987

Recent developments in computer graphics have largely involved the following: Integration of computer graphics and image analysis through computer data structure; integration of CAD/CAM as computer-integrated manufacturing (CIM) through the design and simulation of manufacturing processes using computer graphics; progress in basic research on the modeling of complex and mathematical graphic objects, such as computational geometry, graphic data bases, hierarchical windows, and texture; use of computer graphics as an improved human interface to present information visually and multidimensionally; and

Computer Graphics Through OpenGL®

Computer Graphics Through OpenGL®
  • Author : Sumanta Guha
  • Publisher : CRC Press
  • Release : 19 December 2018
GET THIS BOOKComputer Graphics Through OpenGL®

COMPREHENSIVE COVERAGE OF SHADERS AND THE PROGRAMMABLE PIPELINE From geometric primitives to animation to 3D modeling to lighting, shading and texturing, Computer Graphics Through OpenGL®: From Theory to Experiments is a comprehensive introduction to computer graphics which uses an active learning style to teach key concepts. Equally emphasizing theory and practice, the book provides an understanding not only of the principles of 3D computer graphics, but also the use of the OpenGL® Application Programming Interface (API) to code 3D scenes

Intelligent Computer Graphics 2012

Intelligent Computer Graphics 2012
  • Author : Dimitri Plemenos,Georgios Miaoulis
  • Publisher : Springer
  • Release : 29 August 2012
GET THIS BOOKIntelligent Computer Graphics 2012

In Computer Graphics, the use of intelligent techniques started more recently than in other research areas. However, during these last two decades, the use of intelligent Computer Graphics techniques is growing up year after year and more and more interesting techniques are presented in this area. The purpose of this volume is to present current work of the Intelligent Computer Graphics community, a community growing up year after year. This volume is a kind of continuation of the previously published