Designing with the Mind in Mind

User interface (UI) design rules and guidelines, developed by early HCI gurus and recognized throughout the field, were based on cognitive psychology (study of mental processes such as problem solving, memory, and language), and early practitioners were well informed of its tenets. But today practitioners with backgrounds in cognitive psychology are a minority, as user interface designers and developers enter the field from a wide array of disciplines. HCI practitioners today have enough experience in UI design that they have been exposed to UI design rules, but it is essential that they understand the psychological basis behind the rules in order to effectively apply them. In Designing with the Mind in Mind, best-selling author Jeff Johnson provides designers with just enough background in perceptual and cognitive psychology that UI design guidelines make intuitive sense rather than being just a list of rules to follow. Provides an essential source for user interface design rules and how, when, and why to apply them Arms designers with the science behind each design rule, allowing them to make informed decisions in projects, and to explain those decisions to others Equips readers with the knowledge to make educated tradeoffs between competing rules, project deadlines, and budget pressures Completely updated and revised, including additional coverage in such areas as persuasion, cognitive economics and decision making, emotions, trust, habit formation, and speech UIs

Produk Detail:

  • Author : Jeff Johnson
  • Publisher : Morgan Kaufmann
  • Pages : 272 pages
  • ISBN : 0128182032
  • Rating : 4/5 from 21 reviews
CLICK HERE TO GET THIS BOOKDesigning with the Mind in Mind

Designing with the Mind in Mind

Designing with the Mind in Mind
  • Author : Jeff Johnson
  • Publisher : Morgan Kaufmann
  • Release : 14 August 2020
GET THIS BOOKDesigning with the Mind in Mind

User interface (UI) design rules and guidelines, developed by early HCI gurus and recognized throughout the field, were based on cognitive psychology (study of mental processes such as problem solving, memory, and language), and early practitioners were well informed of its tenets. But today practitioners with backgrounds in cognitive psychology are a minority, as user interface designers and developers enter the field from a wide array of disciplines. HCI practitioners today have enough experience in UI design that they have

Designing with the Mind in Mind

Designing with the Mind in Mind
  • Author : Jeff Johnson
  • Publisher : Elsevier
  • Release : 17 December 2013
GET THIS BOOKDesigning with the Mind in Mind

In this completely updated and revised edition of Designing with the Mind in Mind, Jeff Johnson provides you with just enough background in perceptual and cognitive psychology that user interface (UI) design guidelines make intuitive sense rather than being just a list or rules to follow. Early UI practitioners were trained in cognitive psychology, and developed UI design rules based on it. But as the field has evolved since the first edition of this book, designers enter the field from

Designing with the Mind in Mind

Designing with the Mind in Mind
  • Author : Jeff Johnson
  • Publisher : Morgan Kaufmann
  • Release : 20 May 2010
GET THIS BOOKDesigning with the Mind in Mind

Early user interface (UI) practitioners were trained in cognitive psychology, from which UI design rules were based. But as the field evolves, designers enter the field from many disciplines. Practitioners today have enough experience in UI design that they have been exposed to design rules, but it is essential that they understand the psychology behind the rules in order to effectively apply them. In Designing with the Mind in Mind, Jeff Johnson, author of the best selling GUI Bloopers, provides

Inclusive Design for a Digital World

Inclusive Design for a Digital World
  • Author : Regine M. Gilbert
  • Publisher : Apress
  • Release : 19 December 2019
GET THIS BOOKInclusive Design for a Digital World

What is inclusive design? It is simple. It means that your product has been created with the intention of being accessible to as many different users as possible. For a long time, the concept of accessibility has been limited in terms of only defining physical spaces. However, change is afoot: personal technology now plays a part in the everyday lives of most of us, and thus it is a responsibility for designers of apps, web pages, and more public-facing tech

Neuroarchitecture

Neuroarchitecture
  • Author : Ian Ritchie
  • Publisher : John Wiley & Sons
  • Release : 19 January 2021
GET THIS BOOKNeuroarchitecture

Applying the insights of neuroscience to architecture has the potential to deliver buildings and spaces that measurably promote well-being and create healthier or more effective environments for specific activities. There is, however, a risk that neuroarchitecture will become just another buzzword, a passing architectural fashion or a marketing exercise just as 'eco', 'green' and 'sustainable' have become. This issue of AD offers the reader an alternative to 'neuro' sound-bites and exposes them to the thinking which led to the design

Conceptual Models

Conceptual Models
  • Author : Jeff Johnson,Austin Henderson
  • Publisher : Morgan & Claypool Publishers
  • Release : 01 November 2011
GET THIS BOOKConceptual Models

People make use of software applications in their activities, applying them as tools in carrying out tasks. That this use should be good for people--easy, effective, efficient, and enjoyable--is a principal goal of design. In this book, we present the notion of Conceptual Models, and argue that Conceptual Models are core to achieving good design. From years of helping companies create software applications, we have come to believe that building applications without Conceptual Models is just asking for designs that

GUI Bloopers 2.0

GUI Bloopers 2.0
  • Author : Jeff Johnson
  • Publisher : Elsevier
  • Release : 04 October 2007
GET THIS BOOKGUI Bloopers 2.0

GUI Bloopers 2.0, Second Edition, is the completely updated and revised version of GUI Bloopers. It looks at user interface design bloopers from commercial software, Web sites, Web applications, and information appliances, explaining how intelligent, well-intentioned professionals make these mistakes – and how you can avoid them. GUI expert Jeff Johnson presents the reality of interface design in an entertaining, anecdotal, and instructive way while equipping readers with the minimum of theory. This updated version reflects the bloopers that are common today,

Designing User Interfaces for an Aging Population

Designing User Interfaces for an Aging Population
  • Author : Jeff Johnson,Kate Finn
  • Publisher : Morgan Kaufmann
  • Release : 16 February 2017
GET THIS BOOKDesigning User Interfaces for an Aging Population

Designing User Interfaces for an Aging Population: Towards Universal Design presents age-friendly design guidelines that are well-established, agreed-upon, research-based, actionable, and applicable across a variety of modern technology platforms. The book offers guidance for product engineers, designers, or students who want to produce technological products and online services that can be easily and successfully used by older adults and other populations. It presents typical age-related characteristics, addressing vision and visual design, hand-eye coordination and ergonomics, hearing and sound, speech and

Designing with the Mind in Mind

Designing with the Mind in Mind
  • Author : Jeff Johnson
  • Publisher : Unknown Publisher
  • Release : 24 February 2014
GET THIS BOOKDesigning with the Mind in Mind

In this completely updated and revised edition of Designing with the Mind in Mind, Jeff Johnson provides you with just enough background in perceptual and cognitive psychology that user interface (UI) design guidelines make intuitive sense rather than being just a list or rules to follow.Early UI practitioners were trained in cognitive psychology, and developed UI design rules based on it. But as the field has evolved since the first edition of this book, designers enter the field from

Design for the Mind

Design for the Mind
  • Author : Victor Yocco
  • Publisher : Simon and Schuster
  • Release : 13 June 2016
GET THIS BOOKDesign for the Mind

Summary Design for the Mind: Seven Psychological Principles of Persuasive Design teaches web designers and developers how to create sites and applications that appeal to our innate natural responses as humans. Author Victor Yocco, a researcher on psychology and communication, introduces the most immediately relevant and applicable psychological concepts, breaks down each theory into easily-digested principles, then shows how they can be used to inform better design. Purchase of the print book includes a free eBook in PDF, Kindle, and

Designing with Natural Materials

Designing with Natural Materials
  • Author : Graham A. Ormondroyd,Angela F. Morris
  • Publisher : CRC Press
  • Release : 03 September 2018
GET THIS BOOKDesigning with Natural Materials

In a world now forced to address the issues of sustainability, environmental impact, and the widespread pollution of land and oceans with manmade materials, alternative resources must be considered for the future of the planet. A vast array of natural materials is available throughout the world with properties that are often superior to the man-made alternatives. Designing with Natural Materials fills the gap between the current scientific knowledge of the use of natural materials and product design and acts as

Emotional Design

Emotional Design
  • Author : Don Norman
  • Publisher : Basic Books
  • Release : 20 March 2007
GET THIS BOOKEmotional Design

Why attractive things work better and other crucial insights into human-centered design Emotions are inseparable from how we humans think, choose, and act. In Emotional Design, cognitive scientist Don Norman shows how the principles of human psychology apply to the invention and design of new technologies and products. In The Design of Everyday Things, Norman made the definitive case for human-centered design, showing that good design demanded that the user's must take precedence over a designer's aesthetic if anything, from

Designing Your Life

Designing Your Life
  • Author : Bill Burnett,Dave Evans
  • Publisher : Knopf
  • Release : 20 September 2016
GET THIS BOOKDesigning Your Life

#1 NEW YORK TIMES BEST SELLER • At last, a book that shows you how to build—design—a life you can thrive in, at any age or stage Designers create worlds and solve problems using design thinking. Look around your office or home—at the tablet or smartphone you may be holding or the chair you are sitting in. Everything in our lives was designed by someone. And every design starts with a problem that a designer or team of designers

Eye Tracking in User Experience Design

Eye Tracking in User Experience Design
  • Author : Jennifer Romano Bergstrom,Andrew Schall
  • Publisher : Elsevier
  • Release : 12 March 2014
GET THIS BOOKEye Tracking in User Experience Design

Eye Tracking for User Experience Design explores the many applications of eye tracking to better understand how users view and interact with technology. Ten leading experts in eye tracking discuss how they have taken advantage of this new technology to understand, design, and evaluate user experience. Real-world stories are included from these experts who have used eye tracking during the design and development of products ranging from information websites to immersive games. They also explore recent advances in the technology

Designing with the Mind in Mind Simple

Designing with the Mind in Mind Simple
  • Author : Jeff Johnson (Consultant)
  • Publisher : Elsevier, Morgan Kaufmann is
  • Release : 03 December 2021
GET THIS BOOKDesigning with the Mind in Mind Simple

Designing with the Mind in Mind explains the psychology on which UI design guidelines are based. Author Jeff Johnson provides you with just enough background in perceptual and cognitive psychology that UI design guidelines make intuitive sense rather than being just another list of rules to follow. This edition includes new examples, figures, and explanations as well as new chapters on human choice and decision making and hand-eye coordination. Make informed design decisions about how users perceive, learn and think