Emotions and Affect in Human Factors and Human Computer Interaction

Emotions and Affect in Human Factors and Human–Computer Interaction is a complete guide for conducting affect-related research and design projects in H/F and HCI domains. Introducing necessary concepts, methods, approaches, and applications, the book highlights how critical emotions and affect are to everyday life and interaction with cognitive artifacts. The text covers the basis of neural mechanisms of affective phenomena, as well as representative approaches to Affective Computing, Kansei Engineering, Hedonomics, and Emotional Design. The methodologies section includes affect induction techniques, measurement techniques, detection and recognition techniques, and regulation models and strategies. The application chapters discuss various H/F and HCI domains: product design, human–robot interaction, behavioral health and game design, and transportation. Engineers and designers can learn and apply psychological theories and mechanisms to account for their affect-related research and can develop their own domain-specific theory. The approach outlined in this handbook works to close the existing gap between the traditional affect research and the emerging field of affective design and affective computing. Provides a theoretical background of affective sciences Demonstrates diverse affect induction methods in actual research settings Describes sensing technologies, such as brain–computer interfaces, facial expression detection, and more Covers emotion modeling and its application to regulation processes Includes case studies and applied examples in a variety of H/F and HCI application areas Addresses emerging interdisciplinary areas including Positive Technology, Subliminal Perception, Physiological Computing, and Aesthetic Computing

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  • Author : Myounghoon Jeon
  • Publisher : Academic Press
  • Pages : 624 pages
  • ISBN : 0128018798
  • Rating : 5/5 from 1 reviews
CLICK HERE TO GET THIS BOOKEmotions and Affect in Human Factors and Human Computer Interaction

Emotions and Affect in Human Factors and Human-Computer Interaction

Emotions and Affect in Human Factors and Human-Computer Interaction
  • Author : Myounghoon Jeon
  • Publisher : Academic Press
  • Release : 17 May 2017
GET THIS BOOKEmotions and Affect in Human Factors and Human-Computer Interaction

Emotions and Affect in Human Factors and Human–Computer Interaction is a complete guide for conducting affect-related research and design projects in H/F and HCI domains. Introducing necessary concepts, methods, approaches, and applications, the book highlights how critical emotions and affect are to everyday life and interaction with cognitive artifacts. The text covers the basis of neural mechanisms of affective phenomena, as well as representative approaches to Affective Computing, Kansei Engineering, Hedonomics, and Emotional Design. The methodologies section includes

Affect and Emotion in Human-Computer Interaction

Affect and Emotion in Human-Computer Interaction
  • Author : Christian Peter,Russell Beale
  • Publisher : Springer
  • Release : 25 August 2008
GET THIS BOOKAffect and Emotion in Human-Computer Interaction

Affect and emotion play an important role in our everyday lives: They are present whatever we do, wherever we are, and wherever we go, without us being aware of them for much of the time. When it comes to interaction, be it with humans, technology, or humans via technology, we suddenly become more aware of emotion, either by seeing the other’s emotional expression, or by not getting an emotional response while anticipating one. Given this, it seems only sensible

HCI International 2020 – Late Breaking Papers: Digital Human Modeling and Ergonomics, Mobility and Intelligent Environments

HCI International 2020 – Late Breaking Papers: Digital Human Modeling and Ergonomics, Mobility and Intelligent Environments
  • Author : Constantine Stephanidis,Vincent G. Duffy,Norbert Streitz,Shin'ichi Konomi,Heidi Krömker
  • Publisher : Springer Nature
  • Release : 03 November 2020
GET THIS BOOKHCI International 2020 – Late Breaking Papers: Digital Human Modeling and Ergonomics, Mobility and Intelligent Environments

This book constitutes late breaking papers from the 22nd International Conference on Human-Computer Interaction, HCII 2020, which was held in July 2020. The conference was planned to take place in Copenhagen, Denmark, but had to change to a virtual conference mode due to the COVID-19 pandemic. From a total of 6326 submissions, a total of 1439 papers and 238 posters have been accepted for publication in the HCII 2020 proceedings before the conference took place. In addition, a total of 333 papers and 144 posters are included in

Universal Access in Human-Computer Interaction. Applications and Practice

Universal Access in Human-Computer Interaction. Applications and Practice
  • Author : Margherita Antona,Constantine Stephanidis
  • Publisher : Springer Nature
  • Release : 10 July 2020
GET THIS BOOKUniversal Access in Human-Computer Interaction. Applications and Practice

This two-volume set of LNCS 12188 and 12189 constitutes the refereed proceedings of the 14th International Conference on Universal Access in Human-Computer Interaction, UAHCI 2020, held as part of the 22nd International Conference, HCI International 2020, which took place in Copenhagen, Denmark, in July 2020. The conference was held virtually due to the COVID-19 pandemic. The total of 1439 papers and 238 posters have been accepted for publication in the HCII 2020 proceedings from a total of 6326 submissions. UAHCI 2020 includes a total of 80 regular papers which are organized

Human-Computer Interaction – INTERACT 2021

Human-Computer Interaction – INTERACT 2021
  • Author : Carmelo Ardito,Rosa Lanzilotti,Alessio Malizia,Helen Petrie,Antonio Piccinno,Giuseppe Desolda,Kori Inkpen
  • Publisher : Springer Nature
  • Release : 25 August 2021
GET THIS BOOKHuman-Computer Interaction – INTERACT 2021

The five-volume set LNCS 12932-12936 constitutes the proceedings of the 18th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2021, held in Bari, Italy, in August/September 2021. The total of 105 full papers presented together with 72 short papers and 70 other papers in these books was carefully reviewed and selected from 680 submissions. The contributions are organized in topical sections named: Part I: affective computing; assistive technology for cognition and neurodevelopment disorders; assistive technology for mobility and rehabilitation; assistive technology for visually impaired; augmented

Human-Computer Interaction. Interaction in Context

Human-Computer Interaction. Interaction in Context
  • Author : Masaaki Kurosu
  • Publisher : Springer
  • Release : 10 July 2018
GET THIS BOOKHuman-Computer Interaction. Interaction in Context

The 3 volume-set LNCS 10901, 10902 + 10903 constitutes the refereed proceedings of the 20th International Conference on Human-Computer Interaction, HCI 2018, which took place in Las Vegas, Nevada, in July 2018. The total of 1171 papers and 160 posters included in the 30 HCII 2018 proceedings volumes was carefully reviewed and selected from 4346 submissions. HCI 2018 includes a total of 145 papers; they were organized in topical sections named: Part I: HCI theories, methods and tools; perception and psychological issues in HCI; emotion and attention recognition; security, privacy and ethics in HCI.

Multimedia Computing Systems and Virtual Reality

Multimedia Computing Systems and Virtual Reality
  • Author : Rajeev Tiwari,Neelam Duhan,Mamta Mittal,Abhineet Anand,Muhammad Attique Khan
  • Publisher : CRC Press
  • Release : 06 April 2022
GET THIS BOOKMultimedia Computing Systems and Virtual Reality

Most events and activities in today's world are ordinarily captured using photos, videos and other multimedia content. Such content has some limitation of storing data and fetching them effectively. Three-dimensional continuous PC animation is the most proper media to simulate these occasions and activities. This book focuses on futuristic trends and innovations in multimedia systems using big data, IoT and cloud technologies. The authors present recent advancements in multimedia systems as they relate to various application areas such as healthcare

Face-to-Face Communication over the Internet

Face-to-Face Communication over the Internet
  • Author : Arvid Kappas,Nicole C. Krämer
  • Publisher : Cambridge University Press
  • Release : 16 June 2011
GET THIS BOOKFace-to-Face Communication over the Internet

Social platforms such as MySpace, Facebook and Twitter have rekindled the initial excitement of cyberspace. Text-based, computer-mediated communication has been enriched with face-to-face communication such as Skype, as users move from desktops to laptops with integrated cameras and related hardware. Age, gender and culture barriers seem to have crumbled and disappeared as the user base widens dramatically. Other than simple statistics relating to e-mail usage, chatrooms and blog subscriptions, we know surprisingly little about the rapid changes taking place. This

Touch-Based Human-Machine Interaction

Touch-Based Human-Machine Interaction
  • Author : Shuo Gao,Shuo Yan,Hang Zhao,Arokia Nathan
  • Publisher : Springer Nature
  • Release : 25 March 2021
GET THIS BOOKTouch-Based Human-Machine Interaction

This textbook presents a comprehensive treatment of touch technologies, explaining current mainstream and new contact/non-contact based human-machine interactivity (HMI) techniques, which are ubiquitous in modern electronic devices and allow machines to exchange information with users in an efficient and reliable manner. The book provides a detailed study of HMI working principles and practical product examples. Haptic, which has become essential for users to gain immersive experience, is also discussed. The book concludes with an overview of novel applications enabled

Brain-Inspired Computing

Brain-Inspired Computing
  • Author : Katrin Amunts,Lucio Grandinetti,Thomas Lippert,Nicolai Petkov
  • Publisher : Springer Nature
  • Release : 20 July 2021
GET THIS BOOKBrain-Inspired Computing

This open access book constitutes revised selected papers from the 4th International Workshop on Brain-Inspired Computing, BrainComp 2019, held in Cetraro, Italy, in July 2019. The 11 papers presented in this volume were carefully reviewed and selected for inclusion in this book. They deal with research on brain atlasing, multi-scale models and simulation, HPC and data infra-structures for neuroscience as well as artificial and natural neural architectures.

User Experience Design in the Era of Automated Driving

User Experience Design in the Era of Automated Driving
  • Author : Andreas Riener
  • Publisher : Springer Nature
  • Release : 16 May 2022
GET THIS BOOKUser Experience Design in the Era of Automated Driving

This book is dedicated to user experience design for automated driving to address humane aspects of automated driving, e.g., workload, safety, trust, ethics, and acceptance. Automated driving has experienced a major development boost in recent years. However, most of the research and implementation has been technology-driven, rather than human-centered. The levels of automated driving have been poorly defined and inconsistently used. A variety of application scenarios and restrictions has been ambiguous. Also, it deals with human factors, design practices

Current Research in Neuroadaptive Technology

Current Research in Neuroadaptive Technology
  • Author : Stephen H. Fairclough,Thorsten Zander
  • Publisher : Academic Press
  • Release : 13 November 2021
GET THIS BOOKCurrent Research in Neuroadaptive Technology

Current Research in Neuroadaptive Technology provides readers with insight into the state-of-the-art field of neuroadaptive technology. The book covers the breadth and depth of current research in this field, covering a range of application domains in sufficient technical detail. The multidisciplinary character of this field means that the publication of key research is often fragmented across specialist journals. Here, the editors have consolidated current research, carefully selecting key topics that are clustered around the concept of neuroadaptive technology. In summary,