Eye Tracking in User Experience Design

Eye Tracking for User Experience Design explores the many applications of eye tracking to better understand how users view and interact with technology. Ten leading experts in eye tracking discuss how they have taken advantage of this new technology to understand, design, and evaluate user experience. Real-world stories are included from these experts who have used eye tracking during the design and development of products ranging from information websites to immersive games. They also explore recent advances in the technology which tracks how users interact with mobile devices, large-screen displays and video game consoles. Methods for combining eye tracking with other research techniques for a more holistic understanding of the user experience are discussed. This is an invaluable resource to those who want to learn how eye tracking can be used to better understand and design for their users. Includes highly relevant examples and information for those who perform user research and design interactive experiences Written by numerous experts in user experience and eye tracking. Highly relevant to anyone interested in eye tracking & UX design Features contemporary eye tracking research emphasizing the latest uses of eye tracking technology in the user experience industry.

Produk Detail:

  • Author : Jennifer Romano Bergstrom
  • Publisher : Elsevier
  • Pages : 400 pages
  • ISBN : 0124167098
  • Rating : 4/5 from 21 reviews
CLICK HERE TO GET THIS BOOKEye Tracking in User Experience Design

Eye Tracking in User Experience Design

Eye Tracking in User Experience Design
  • Author : Jennifer Romano Bergstrom,Andrew Schall
  • Publisher : Elsevier
  • Release : 12 March 2014
GET THIS BOOKEye Tracking in User Experience Design

Eye Tracking for User Experience Design explores the many applications of eye tracking to better understand how users view and interact with technology. Ten leading experts in eye tracking discuss how they have taken advantage of this new technology to understand, design, and evaluate user experience. Real-world stories are included from these experts who have used eye tracking during the design and development of products ranging from information websites to immersive games. They also explore recent advances in the technology

Eye Tracking in User Experience Design

Eye Tracking in User Experience Design
  • Author : Jennifer Romano Bergstrom,Andrew Jonathan Schall
  • Publisher : Morgan Kaufmann
  • Release : 28 October 2021
GET THIS BOOKEye Tracking in User Experience Design

Eye Tracking for User Experience Design explores the many applications of eye tracking to better understand how users view and interact with technology. Ten leading experts in eye tracking discuss how they have taken advantage of this new technology to understand, design, and evaluate user experience. Real-world stories are included from these experts who have used eye tracking during the design and development of products ranging from information websites to immersive games. They also explore recent advances in the technology

Eye Tracking the User Experience

Eye Tracking the User Experience
  • Author : Aga Bojko
  • Publisher : Rosenfeld Media
  • Release : 15 November 2013
GET THIS BOOKEye Tracking the User Experience

Eye tracking is a widely used research method, but there are many questions and misconceptions about how to effectively apply it. Eye Tracking the User Experience—the first how-to book about eye tracking for UX practitioners—offers step-by-step advice on how to plan, prepare, and conduct eye tracking studies; how to analyze and interpret eye movement data; and how to successfully communicate eye tracking findings.

Eyetracking Web Usability

Eyetracking Web Usability
  • Author : Jakob Nielsen,Kara Pernice
  • Publisher : New Riders
  • Release : 26 April 2010
GET THIS BOOKEyetracking Web Usability

Eyetracking Web Usability is based on one of the largest studies of eyetracking usability in existence. Best-selling author Jakob Nielsen and coauthor Kara Pernice used rigorous usability methodology and eyetracking technology to analyze 1.5 million instances where users look at Web sites to understand how the human eyes interact with design. Their findings will help designers, software developers, writers, editors, product managers, and advertisers understand what people see or don’t see, when they look, and why. With their comprehensive three-year

Usability Testing for Survey Research

Usability Testing for Survey Research
  • Author : Emily Geisen,Jennifer Romano Bergstrom
  • Publisher : Morgan Kaufmann
  • Release : 15 February 2017
GET THIS BOOKUsability Testing for Survey Research

Usability Testing for Survey Research provides researchers with a guide to the tools necessary to evaluate, test, and modify surveys in an iterative method during the survey pretesting process. It includes examples that apply usability to any type of survey during any stage of development, along with tactics on how to tailor usability testing to meet budget and scheduling constraints. The book's authors distill their experience to provide tips on how usability testing can be applied to paper surveys, mixed-mode

Measuring the User Experience

Measuring the User Experience
  • Author : William Albert,Thomas Tullis
  • Publisher : Newnes
  • Release : 23 May 2013
GET THIS BOOKMeasuring the User Experience

Measuring the User Experience was the first book that focused on how to quantify the user experience. Now in the second edition, the authors include new material on how recent technologies have made it easier and more effective to collect a broader range of data about the user experience. As more UX and web professionals need to justify their design decisions with solid, reliable data, Measuring the User Experience provides the quantitative analysis training that these professionals need. The second

Eye-Tracking

Eye-Tracking
  • Author : Kathryn Conklin,Ana Pellicer-Sánchez,Gareth Carrol
  • Publisher : Cambridge University Press
  • Release : 28 February 2018
GET THIS BOOKEye-Tracking

A broad and inclusive guide that makes eye-tracking understandable, accessible and achievable for language researchers.

Eye Tracking in Tourism

Eye Tracking in Tourism
  • Author : Mario Jooss,Mattia Rainoldi
  • Publisher : Springer Nature
  • Release : 28 October 2021
GET THIS BOOKEye Tracking in Tourism

Despite the ever-increasing interest in eye tracking, there is still no comprehensive work on the potential and applications of table-mounted and mobile head-mounted eye tracking solutions in travel and tourism. This volume bridges that gap, effectively linking eye tracking with travel and tourism. It presents, on the one hand, novel academic contributions on the concept of eye tracking, and on the other, practice-oriented case studies that illustrate the use and strategic value of eye tracking in travel and tourism. It

Advances in Applied Digital Human Modeling and Simulation

Advances in Applied Digital Human Modeling and Simulation
  • Author : Vincent G. Duffy
  • Publisher : Springer
  • Release : 26 July 2016
GET THIS BOOKAdvances in Applied Digital Human Modeling and Simulation

This book focuses on the predictive capabilities derived from digital representation of humans in simulation or virtual environments. It reports on models that facilitate prediction of safety and performance, and describes both innovative visualization techniques as well as the underlying mathematics and science. Contributions cover a wealth of topics, including simulation tools and platforms, virtual interactive design, model optimization methods, ontologies and knowledge-based decision support, human-computer interaction, human augmentation, and many others. The book gives special emphasis to cutting-edge simulation

Design, User Experience, and Usability: User Experience Design Practice

Design, User Experience, and Usability: User Experience Design Practice
  • Author : Aaron Marcus
  • Publisher : Springer
  • Release : 11 June 2014
GET THIS BOOKDesign, User Experience, and Usability: User Experience Design Practice

The four-volume set LNCS 8517, 8518, 8519 and 8520 constitutes the proceedings of the Third International Conference on Design, User Experience, and Usability, DUXU 2014, held as part of the 16th International Conference on Human-Computer Interaction, HCII 2014, held in Heraklion, Crete, Greece in June 2014, jointly with 13 other thematically similar conferences. The total of 1476 papers and 220 posters presented at the HCII 2014 conferences were carefully reviewed and selected from 4766 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and

Usability Engineering

Usability Engineering
  • Author : Jakob Nielsen
  • Publisher : Elsevier
  • Release : 11 November 1994
GET THIS BOOKUsability Engineering

Written by the author of the best-selling HyperText & HyperMedia, this book is an excellent guide to the methods of usability engineering. The book provides the tools needed to avoid usability surprises and improve product quality. Step-by-step information on which method to use at various stages during the development lifecycle are included, along with detailed information on how to run a usability test and the unique issues relating to international usability. * Emphasizes cost-effective methods that developers can implement immediately * Instructs readers

Current Trends in Eye Tracking Research

Current Trends in Eye Tracking Research
  • Author : Mike Horsley,Matt Eliot,Bruce Allen Knight,Ronan Reilly
  • Publisher : Springer Science & Business Media
  • Release : 11 December 2013
GET THIS BOOKCurrent Trends in Eye Tracking Research

Our eye movements in response to visual stimuli reveal much about how we experience the world. Focusing on the latest developments in the multidisciplinary field of eye tracking research, this volume ranges across a wide spectrum of research applications, with four sections covering the plethora of practical uses to which our expanding knowledge can be put. They offer abundant evidence that eye tracking research and its methodologies offer new ways of collecting data, framing research questions, and thinking about how

Research Methods in Learning Design and Technology

Research Methods in Learning Design and Technology
  • Author : Enilda Romero-Hall
  • Publisher : Routledge
  • Release : 20 October 2020
GET THIS BOOKResearch Methods in Learning Design and Technology

Research Methods in Learning Design and Technology explores the many forms, both new and established, that research takes within the field of instructional design and technology (IDT). Chapters by experienced IDT researchers address methodologies such as meta-analysis, social media research, user experience design research, eye-tracking research, and phenomenology, situating each approach within the broader context of how IDT research has evolved and continues to evolve over time. This comprehensive, up-to-date volume familiarizes graduate students, faculty, and instructional design practitioners with

Gaze Interaction and Applications of Eye Tracking: Advances in Assistive Technologies

Gaze Interaction and Applications of Eye Tracking: Advances in Assistive Technologies
  • Author : Majaranta, Päivi
  • Publisher : IGI Global
  • Release : 31 October 2011
GET THIS BOOKGaze Interaction and Applications of Eye Tracking: Advances in Assistive Technologies

Recent advances in eye tracking technology will allow for a proliferation of new applications. Improvements in interactive methods using eye movement and gaze control could result in faster and more efficient human computer interfaces, benefitting users with and without disabilities. Gaze Interaction and Applications of Eye Tracking: Advances in Assistive Technologies focuses on interactive communication and control tools based on gaze tracking, including eye typing, computer control, and gaming, with special attention to assistive technologies. For researchers and practitioners interested

Microinteractions

Microinteractions
  • Author : Dan Saffer
  • Publisher : "O'Reilly Media, Inc."
  • Release : 30 April 2013
GET THIS BOOKMicrointeractions

It’s the little things that turn a good digital product into a great one. With this practical book, you’ll learn how to design effective microinteractions: the small details that exist inside and around features. How can users change a setting? How do they turn on mute, or know they have a new email message? Through vivid, real-world examples from today’s devices and applications, author Dan Saffer walks you through a microinteraction’s essential parts, then shows you