Formative Assessment Learning Data Analytics and Gamification

Formative Assessment, Learning Data Analytics and Gamification: An ICT Education discusses the challenges associated with assessing student progress given the explosion of e-learning environments, such as MOOCs and online courses that incorporate activities such as design and modeling. This book shows educators how to effectively garner intelligent data from online educational environments that combine assessment and gamification. This data, when used effectively, can have a positive impact on learning environments and be used for building learner profiles, community building, and as a tactic to create a collaborative team. Using numerous illustrative examples and theoretical and practical results, leading international experts discuss application of automatic techniques for e-assessment of learning activities, methods to collect, analyze, and correctly visualize learning data in educational environments, applications, benefits and challenges of using gamification techniques in academic contexts, and solutions and strategies for increasing student participation and performance. Indexing: The books of this series are submitted to EI-Compendex and SCOPUS Discusses application of automatic techniques for e-assessment of learning activities Presents strategies to provide immediate and useful feedback on students’ activities Provides methods to collect, analyze, and correctly visualize learning data in educational environments Explains the applications, benefits, and challenges of using gamification techniques in academic contexts Offers solutions to increase students’ participation and performance while lowering drop-out rates and retention levels

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  • Author : Santi Caballé
  • Publisher : Morgan Kaufmann
  • Pages : 382 pages
  • ISBN : 0128036672
  • Rating : 4/5 from 21 reviews
CLICK HERE TO GET THIS BOOKFormative Assessment Learning Data Analytics and Gamification

Formative Assessment, Learning Data Analytics and Gamification

Formative Assessment, Learning Data Analytics and Gamification
  • Author : Santi Caballé,Robert Clarisó
  • Publisher : Morgan Kaufmann
  • Release : 10 May 2016
GET THIS BOOKFormative Assessment, Learning Data Analytics and Gamification

Formative Assessment, Learning Data Analytics and Gamification: An ICT Education discusses the challenges associated with assessing student progress given the explosion of e-learning environments, such as MOOCs and online courses that incorporate activities such as design and modeling. This book shows educators how to effectively garner intelligent data from online educational environments that combine assessment and gamification. This data, when used effectively, can have a positive impact on learning environments and be used for building learner profiles, community building, and

Intelligent Systems and Learning Data Analytics in Online Education

Intelligent Systems and Learning Data Analytics in Online Education
  • Author : Santi Caballé,Stavros N. Demetriadis,Eduardo Gómez-Sánchez,Pantelis M. Papadopoulos,Armin Weinberger
  • Publisher : Academic Press
  • Release : 15 June 2021
GET THIS BOOKIntelligent Systems and Learning Data Analytics in Online Education

Intelligent Systems and Learning Data Analytics in Online Education provides novel artificial intelligence (AI) and analytics-based methods to improve online teaching and learning. This book addresses key problems such as attrition and lack of engagement in MOOCs and online learning in general. This book explores the state of the art of artificial intelligence, software tools and innovative learning strategies to provide better understanding and solutions to the various challenges of current e-learning in general and MOOC education. In particular, Intelligent

Engineering Data-Driven Adaptive Trust-based e-Assessment Systems

Engineering Data-Driven Adaptive Trust-based e-Assessment Systems
  • Author : David Baneres,M. Elena Rodríguez,Ana Elena Guerrero-Roldán
  • Publisher : Springer Nature
  • Release : 18 October 2019
GET THIS BOOKEngineering Data-Driven Adaptive Trust-based e-Assessment Systems

This book shares original innovations, research, and lessons learned regarding teaching and technological perspectives on trust-based learning systems. Both perspectives are crucial to enhancing the e-Assessment process. In the course of the book, diverse areas of the computer sciences (machine learning, biometric recognition, cloud computing, and learning analytics, amongst others) are addressed. In addition, current trends, privacy, ethical issues, technological solutions, and adaptive educational models are described to provide readers with a global view on the state of the art,

Technology Enhanced Assessment

Technology Enhanced Assessment
  • Author : Eric Ras,Ana Elena Guerrero Roldán
  • Publisher : Springer
  • Release : 17 August 2018
GET THIS BOOKTechnology Enhanced Assessment

This book constitutes the proceedings of the 20th International Conference on Technology Enhanced Assessment, TEA 2017, held in Barcelona, Spain, in October 2017. The 17 papers presented were carefully selected from 42 submissions. They are centered around topics like e-learning, computer-assisted instruction, interactive learning environments, collaborative learning, computing education, student assessment. Chapter "Student perception of scalable peer-feedback design in Massive Open Online Courses" is licensed under the terms of the Creative Commons Attribution 4.0 International License (http://creativecommons.org/licenses/by/4.0/). For further details see

Handbook of Research on E-Assessment in Higher Education

Handbook of Research on E-Assessment in Higher Education
  • Author : Azevedo, Ana,Azevedo, José
  • Publisher : IGI Global
  • Release : 14 September 2018
GET THIS BOOKHandbook of Research on E-Assessment in Higher Education

E-assessments of students profoundly influence their motivation and play a key role in the educational process. Adapting assessment techniques to current technological advancements allows for effective pedagogical practices, learning processes, and student engagement. The Handbook of Research on E-Assessment in Higher Education provides emerging perspectives on the theoretical and practical aspects of digital assessment techniques and applications within educational settings. Featuring coverage on a broad range of topics such as competency assessment, adaptive courseware, and learning performance, this publication is

Software Data Engineering for Network eLearning Environments

Software Data Engineering for Network eLearning Environments
  • Author : Santi Caballé,Jordi Conesa
  • Publisher : Springer
  • Release : 09 February 2018
GET THIS BOOKSoftware Data Engineering for Network eLearning Environments

This book presents original research on analytics and context awareness with regard to providing sophisticated learning services for all stakeholders in the eLearning context. It offers essential information on the definition, modeling, development and deployment of services for these stakeholders. Data analysis has long-since been a cornerstone of eLearning, supplying learners, teachers, researchers, managers and policymakers with valuable information on learning activities and design. With the rapid development of Internet technologies and sophisticated online learning environments, increasing volumes and varieties

Gamification Strategies for Retention, Motivation, and Engagement in Higher Education: Emerging Research and Opportunities

Gamification Strategies for Retention, Motivation, and Engagement in Higher Education: Emerging Research and Opportunities
  • Author : Costello, Robert
  • Publisher : IGI Global
  • Release : 10 April 2020
GET THIS BOOKGamification Strategies for Retention, Motivation, and Engagement in Higher Education: Emerging Research and Opportunities

A key challenge facing higher education institutions is that of retaining students. Though gaming technologies are increasingly being used in support of learning initiatives, gamification can also assist with attendance by increasing engagement. By using gaming technology to map educational content, teachers can engage and motivate learners through adaptive infrastructures and game thinking challenges. Gamification Strategies for Retention, Motivation, and Engagement in Higher Education: Emerging Research and Opportunities is a critical scholarly resource that examines gaming technologies as effectively utilized

COVID-19 and Education

COVID-19 and Education
  • Author : Christopher Cheong,Jo Coldwell-Neilson,Kathryn MacCallum,Tian Luo,Anthony Scime
  • Publisher : Informing Science
  • Release : 28 May 2021
GET THIS BOOKCOVID-19 and Education

Topics include work-integrated learning (internships), student well-being, and students with disabilities. Also,it explores the impact on assessments and academic integrity and what analysis of online systems tells us. Preface ................................................................................................................................ ix Section I: Introduction .................................................. 1 Chapter 1: COVID-19 Emergency Education Policy and Learning Loss: A Comparative Study ............................................................................................................ 3 Athena Vongalis-Macrow, Denise De Souza, Clare Littleton, Anna Sekhar Section II: Student and Teacher Perspectives .............. 27 Chapter 2: Classrooms Going Digital – Evaluating Online Presence Through Students’ Perception Using Community of Inquiry Framework .............................. 29 Hiep Cong Pham, Phuong Ai

The Challenges of the Digital Transformation in Education

The Challenges of the Digital Transformation in Education
  • Author : Michael E. Auer,Thrasyvoulos Tsiatsos
  • Publisher : Springer
  • Release : 15 March 2019
GET THIS BOOKThe Challenges of the Digital Transformation in Education

This book offers the latest research and new perspectives on Interactive Collaborative Learning and Engineering Pedagogy. We are currently witnessing a significant transformation in education, and in order to face today’s real-world challenges, higher education has to find innovative ways to quickly respond to these new needs. Addressing these aspects was the chief aim of the 21st International Conference on Interactive Collaborative Learning (ICL2018), which was held on Kos Island, Greece from September 25 to 28, 2018. Since being founded in 1998, the

Learning and Collaboration Technologies. Learning and Teaching

Learning and Collaboration Technologies. Learning and Teaching
  • Author : Panayiotis Zaphiris,Andri Ioannou
  • Publisher : Springer
  • Release : 09 July 2018
GET THIS BOOKLearning and Collaboration Technologies. Learning and Teaching

This two-volume set LNCS 10924 and 10925 constitute the refereed proceedings of the 5th International Conference on Learning and Collaboration Technologies, LCT 2018, held as part of the 20th International Conference on Human-Computer Interaction, HCII 2018, in Las Vegas, NV, USA in July 2018. The 1171 papers presented at HCII 2018 conferences were carefully reviewed and selected from 4346 submissions. The papers cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of applications areas. The papers in

Design, Motivation, and Frameworks in Game-Based Learning

Design, Motivation, and Frameworks in Game-Based Learning
  • Author : Tan, Wee Hoe
  • Publisher : IGI Global
  • Release : 13 July 2018
GET THIS BOOKDesign, Motivation, and Frameworks in Game-Based Learning

Game-based learning relates to the use of games to enhance the learning experience. Educators have been using games in the classroom for years, and when tied to the curriculum, commercial games are a powerful learning tool because they are highly engaging and relatable for students. Design, Motivation, and Frameworks in Game-Based Learning is a critical scholarly resource that examines the themes of game-based learning. These themes, through a multidisciplinary perspective, juxtapose successful practices. Featuring coverage on a broad range of

The Selling and Self-Regulation of Contemporary Poetry

The Selling and Self-Regulation of Contemporary Poetry
  • Author : J.T. Welsch
  • Publisher : Anthem Press
  • Release : 31 March 2020
GET THIS BOOKThe Selling and Self-Regulation of Contemporary Poetry

The Selling and Self-Regulation of Contemporary Poetry is the first book-length study of the contemporary poetry industry. By documenting radical changes over the past decade in the way poems are published, sold, and consumed, it connects the seemingly small world of poetry with the other, wider creative industries. In reassessing an art form that has been traditionally seen as free from or even resistant to material concerns, the book confronts the real pressures – and real opportunities – faced by poets and

Learning Technology for Education Challenges

Learning Technology for Education Challenges
  • Author : Lorna Uden,Dario Liberona,Yun Liu
  • Publisher : Springer
  • Release : 07 August 2017
GET THIS BOOKLearning Technology for Education Challenges

This book constitutes the refereed proceedings of the 6th International Workshop on Learning Technology for Education in Cloud, LTEC 2017, held in Beijing, China, in August 2017. The 16 revised full papers presented were carefully reviewed and selected from 37 submissions. The papers are organized in topical sections on Learning Technologies; Learning Tools and Environment; Online Learning and MOOC; Problem Solving and Knowledge Transfer.