Group and Crowd Behavior for Computer Vision

Group and Crowd Behavior for Computer Vision provides a multidisciplinary perspective on how to solve the problem of group and crowd analysis and modeling, combining insights from the social sciences with technological ideas in computer vision and pattern recognition. The book answers many unresolved issues in group and crowd behavior, with Part One providing an introduction to the problems of analyzing groups and crowds that stresses that they should not be considered as completely diverse entities, but as an aggregation of people. Part Two focuses on features and representations with the aim of recognizing the presence of groups and crowds in image and video data. It discusses low level processing methods to individuate when and where a group or crowd is placed in the scene, spanning from the use of people detectors toward more ad-hoc strategies to individuate group and crowd formations. Part Three discusses methods for analyzing the behavior of groups and the crowd once they have been detected, showing how to extract semantic information, predicting/tracking the movement of a group, the formation or disaggregation of a group/crowd and the identification of different kinds of groups/crowds depending on their behavior. The final section focuses on identifying and promoting datasets for group/crowd analysis and modeling, presenting and discussing metrics for evaluating the pros and cons of the various models and methods. This book gives computer vision researcher techniques for segmentation and grouping, tracking and reasoning for solving group and crowd modeling and analysis, as well as more general problems in computer vision and machine learning. Presents the first book to cover the topic of modeling and analysis of groups in computer vision Discusses the topics of group and crowd modeling from a cross-disciplinary perspective, using social science anthropological theories translated into computer vision algorithms Focuses on group and crowd analysis metrics Discusses real industrial systems dealing with the problem of analyzing groups and crowds

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  • Author : Vittorio Murino
  • Publisher : Academic Press
  • Pages : 438 pages
  • ISBN : 0128092807
  • Rating : 4/5 from 21 reviews
CLICK HERE TO GET THIS BOOKGroup and Crowd Behavior for Computer Vision

Group and Crowd Behavior for Computer Vision

Group and Crowd Behavior for Computer Vision
  • Author : Vittorio Murino,Marco Cristani,Shishir Shah,Silvio Savarese
  • Publisher : Academic Press
  • Release : 18 April 2017
GET THIS BOOKGroup and Crowd Behavior for Computer Vision

Group and Crowd Behavior for Computer Vision provides a multidisciplinary perspective on how to solve the problem of group and crowd analysis and modeling, combining insights from the social sciences with technological ideas in computer vision and pattern recognition. The book answers many unresolved issues in group and crowd behavior, with Part One providing an introduction to the problems of analyzing groups and crowds that stresses that they should not be considered as completely diverse entities, but as an aggregation

Progress in Pattern Recognition, Image Analysis, Computer Vision, and Applications

Progress in Pattern Recognition, Image Analysis, Computer Vision, and Applications
  • Author : Eduardo Bayro-Corrochano,Edwin Hancock
  • Publisher : Springer
  • Release : 23 October 2014
GET THIS BOOKProgress in Pattern Recognition, Image Analysis, Computer Vision, and Applications

This book constitutes the refereed proceedings of the 19th Iberoamerican Congress on Pattern Recognition, CIARP 2014, held in Puerto Vallarta, Jalisco, Mexico, in November 2014. The 115 papers presented were carefully reviewed and selected from 160 submissions. The papers are organized in topical sections on image coding, processing and analysis; segmentation, analysis of shape and texture; analysis of signal, speech and language; document processing and recognition; feature extraction, clustering and classification; pattern recognition and machine learning; neural networks for pattern recognition; computer vision and

Computer Vision, Imaging and Computer Graphics Theory and Applications

Computer Vision, Imaging and Computer Graphics Theory and Applications
  • Author : José Braz,Nadia Magnenat-Thalmann,Paul Richard,Lars Linsen,Alexandru Telea,Sebastiano Battiato,Francisco Imai
  • Publisher : Springer
  • Release : 08 August 2017
GET THIS BOOKComputer Vision, Imaging and Computer Graphics Theory and Applications

This book constitutes thoroughly revised and selected papers from the 11th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications, VISIGRAPP 2016, held in Rome, Italy, in February 2016. VISIGRAPP comprises GRAPP, International Conference on Computer Graphics Theory and Applications; IVAPP, International Conference on Information Visualization Theory and Applications; and VISAPP, International Conference on Computer Vision Theory and Applications. The 28 thoroughly revised and extended papers presented in this volume were carefully reviewed and selected from 338 submissions. The book

Multimodal Behavior Analysis in the Wild

Multimodal Behavior Analysis in the Wild
  • Author : Xavier Alameda-Pineda,Elisa Ricci,Nicu Sebe
  • Publisher : Academic Press
  • Release : 13 November 2018
GET THIS BOOKMultimodal Behavior Analysis in the Wild

Multimodal Behavioral Analysis in the Wild: Advances and Challenges presents the state-of- the-art in behavioral signal processing using different data modalities, with a special focus on identifying the strengths and limitations of current technologies. The book focuses on audio and video modalities, while also emphasizing emerging modalities, such as accelerometer or proximity data. It covers tasks at different levels of complexity, from low level (speaker detection, sensorimotor links, source separation), through middle level (conversational group detection, addresser and addressee identification),

Intelligent Computer Graphics 2012

Intelligent Computer Graphics 2012
  • Author : Dimitri Plemenos,Georgios Miaoulis
  • Publisher : Springer
  • Release : 29 August 2012
GET THIS BOOKIntelligent Computer Graphics 2012

In Computer Graphics, the use of intelligent techniques started more recently than in other research areas. However, during these last two decades, the use of intelligent Computer Graphics techniques is growing up year after year and more and more interesting techniques are presented in this area. The purpose of this volume is to present current work of the Intelligent Computer Graphics community, a community growing up year after year. This volume is a kind of continuation of the previously published

Software Engineering and Computer Systems, Part I

Software Engineering and Computer Systems, Part I
  • Author : Jasni Mohamad Zain,Wan Maseri Wan Mohd,Eyas El-Qawasmeh
  • Publisher : Springer Science & Business Media
  • Release : 24 June 2011
GET THIS BOOKSoftware Engineering and Computer Systems, Part I

This Three-Volume-Set constitutes the refereed proceedings of the Second International Conference on Software Engineering and Computer Systems, ICSECS 2011, held in Kuantan, Malaysia, in June 2011. The 190 revised full papers presented together with invited papers in the three volumes were carefully reviewed and selected from numerous submissions. The papers are organized in topical sections on software engineering; network; bioinformatics and e-health; biometrics technologies; Web engineering; neural network; parallel and distributed; e-learning; ontology; image processing; information and data management; engineering; software security; graphics

Simulating Heterogeneous Crowds with Interactive Behaviors

Simulating Heterogeneous Crowds with Interactive Behaviors
  • Author : Nuria Pelechano,Jan M. Allbeck,Mubbasir Kapadia,Norman I. Badler
  • Publisher : CRC Press
  • Release : 26 October 2016
GET THIS BOOKSimulating Heterogeneous Crowds with Interactive Behaviors

This book provides a deep understanding of state-of-art methods for simulation of heterogeneous crowds in computer graphics. It will cover different aspects that are necessary to achieve plausible crowd behaviors. The book will be a review of the most recent literature in this field that can help professionals and graduate students interested in this field to get up to date with the latest contributions, and open problems for their possible future research. The chapter contributors are well known researchers and

Computer Animation and Simulation ’97

Computer Animation and Simulation ’97
  • Author : Daniel Thalmann,Michiel, van de Panne
  • Publisher : Springer Science & Business Media
  • Release : 06 December 2012
GET THIS BOOKComputer Animation and Simulation ’97

The contributions to this book address the problem of synthesizing the realistic movement and behaviour of human-like characters, simulated animals, fluids, and other dynamic phenomena. The animation techniques are driven by the goals of efficiency, as required by real-time interactive animations, and quality, as demanded by animations used in feature films. This series of workshops provides a high-quality international forum for the exchange of new ideas related to the themes of character animation, simulation of dynamic natural phenomena, motion capture

Augmented Reality, Virtual Reality, and Computer Graphics

Augmented Reality, Virtual Reality, and Computer Graphics
  • Author : Lucio Tommaso De Paolis,Patrick Bourdot,Antonio Mongelli
  • Publisher : Springer
  • Release : 06 June 2017
GET THIS BOOKAugmented Reality, Virtual Reality, and Computer Graphics

The 2-volume set LNCS 10324 and 10325 constitutes the refereed proceedings of the 4th International Conference on Augmented Reality, Virtual Reality, and Computer Graphics, AVR 2017, held in Ugento, Italy, in June 2017. The 54 full papers and 24 short papers presented were carefully reviewed and selected from 112 submissions. The papers are organized in the following topical sections: virtual reality; augmented and mixed reality; computer graphics; human-computer interaction; applications of VR/AR in medicine; and applications of VR/AR in cultural heritage.

Crowdsourcing in Computer Vision

Crowdsourcing in Computer Vision
  • Author : Adriana Kovashka,Olga Russakovsky,Li Fei-Fei,Kristen Grauman
  • Publisher : Unknown Publisher
  • Release : 30 November 2016
GET THIS BOOKCrowdsourcing in Computer Vision

An overview of how crowdsourcing has been used in computer vision, enabling a computer vision researcher who has previously not collected non-expert data to devise a data collection strategy. It will also be of help to researchers who focus broadly on crowdsourcing to examine how the latter has been applied in computer vision.

Modeling, Simulation and Visual Analysis of Crowds

Modeling, Simulation and Visual Analysis of Crowds
  • Author : Saad Ali,Ko Nishino,Dinesh Manocha,Mubarak Shah
  • Publisher : Springer Science & Business Media
  • Release : 22 November 2013
GET THIS BOOKModeling, Simulation and Visual Analysis of Crowds

Over the last several years there has been a growing interest in developing computational methodologies for modeling and analyzing movements and behaviors of ‘crowds' of people. This interest spans several scientific areas that includes Computer Vision, Computer Graphics, and Pedestrian Evacuation Dynamics. Despite the fact that these different scientific fields are trying to model the same physical entity (i.e. a crowd of people), research ideas have evolved independently. As a result each discipline has developed techniques and perspectives that

Visual Analysis of Humans

Visual Analysis of Humans
  • Author : Thomas B. Moeslund,Adrian Hilton,Volker Krüger,Leonid Sigal
  • Publisher : Springer Science & Business Media
  • Release : 08 October 2011
GET THIS BOOKVisual Analysis of Humans

This unique text/reference provides a coherent and comprehensive overview of all aspects of video analysis of humans. Broad in coverage and accessible in style, the text presents original perspectives collected from preeminent researchers gathered from across the world. In addition to presenting state-of-the-art research, the book reviews the historical origins of the different existing methods, and predicts future trends and challenges. Features: with a Foreword by Professor Larry Davis; contains contributions from an international selection of leading authorities in

A Guide to Convolutional Neural Networks for Computer Vision

A Guide to Convolutional Neural Networks for Computer Vision
  • Author : Salman Khan,Hossein Rahmani,Syed Afaq Ali Shah,Mohammed Bennamoun
  • Publisher : Morgan & Claypool Publishers
  • Release : 13 February 2018
GET THIS BOOKA Guide to Convolutional Neural Networks for Computer Vision

Computer vision has become increasingly important and effective in recent years due to its wide-ranging applications in areas as diverse as smart surveillance and monitoring, health and medicine, sports and recreation, robotics, drones, and self-driving cars. Visual recognition tasks, such as image classification, localization, and detection, are the core building blocks of many of these applications, and recent developments in Convolutional Neural Networks (CNNs) have led to outstanding performance in these state-of-the-art visual recognition tasks and systems. As a result,