HCI Beyond the GUI

As technology expands and evolves, one-dimensional, graphical user interface (GUI) design becomes increasingly limiting and simplistic. Designers must meet the challenge of developing new and creative interfaces that adapt to meet human needs and technological trends. HCI Beyond the GUI provides designers with this know how by exploring new ways to reach users that involve all of the human senses. Dr. Kortum gathers contributions from leading human factors designers to present a single reference for professionals, researchers, and students. Explores the human factors involved in the design and implementation of the nontraditional interfaces, detailing design strategies, testing methodologies, and implementation techniques Provides an invaluable resource for practitioners who design interfaces for children, gamers and users with accessibility needs Offers extensive case studies, examples and design guidelines

Produk Detail:

  • Author : Philip Kortum
  • Publisher : Elsevier
  • Pages : 480 pages
  • ISBN : 9780080558349
  • Rating : 4/5 from 21 reviews
CLICK HERE TO GET THIS BOOKHCI Beyond the GUI

HCI Beyond the GUI

HCI Beyond the GUI
  • Author : Philip Kortum
  • Publisher : Elsevier
  • Release : 13 June 2008
GET THIS BOOKHCI Beyond the GUI

As technology expands and evolves, one-dimensional, graphical user interface (GUI) design becomes increasingly limiting and simplistic. Designers must meet the challenge of developing new and creative interfaces that adapt to meet human needs and technological trends. HCI Beyond the GUI provides designers with this know how by exploring new ways to reach users that involve all of the human senses. Dr. Kortum gathers contributions from leading human factors designers to present a single reference for professionals, researchers, and students. Explores

Nonverbal Communication

Nonverbal Communication
  • Author : Jonathan M. Bowman
  • Publisher : SAGE Publications
  • Release : 11 May 2020
GET THIS BOOKNonverbal Communication

Nonverbal Communication: An Applied Approach teaches students the fundamentals of nonverbal communication by making connections between the principles they learn and the everyday communication they perform and interpret. Award-winning teacher and author Jonathan M. Bowman uses a narrative style and an applied approach that is informed by the important theories and research-driven knowledge of this interdisciplinary area of study. The approach encourages students to understand the relevancy of nonverbal codes by exploring applications sooner rather than in the latter half

Universal Access in Human-Computer Interaction. Access to Interaction

Universal Access in Human-Computer Interaction. Access to Interaction
  • Author : Margherita Antona,Constantine Stephanidis
  • Publisher : Springer
  • Release : 18 July 2015
GET THIS BOOKUniversal Access in Human-Computer Interaction. Access to Interaction

The four LNCS volume set 9175-9178 constitutes the refereed proceedings of the 9th International Conference on Learning and Collaboration Technologies, UAHCI 2015, held as part of the 17th International Conference on Human-Computer Interaction, HCII 2015, in Los Angeles, CA, USA in August 2015, jointly with 15 other thematically similar conferences. The total of 1462 papers and 246 posters presented at the HCII 2015 conferences were carefully reviewed and selected from 4843 submissions. These papers of the four volume set address the following major topics: LNCS 9175, Universal Access in

The Conversational Interface

The Conversational Interface
  • Author : Michael McTear,Zoraida Callejas,David Griol
  • Publisher : Springer
  • Release : 19 May 2016
GET THIS BOOKThe Conversational Interface

This book provides a comprehensive introduction to the conversational interface, which is becoming the main mode of interaction with virtual personal assistants, smart devices, various types of wearable, and social robots. The book consists of four parts. Part I presents the background to conversational interfaces, examining past and present work on spoken language interaction with computers. Part II covers the various technologies that are required to build a conversational interface along with practical chapters and exercises using open source tools.

Universal Access in Human-Computer Interaction: Applications and Services for Quality of Life

Universal Access in Human-Computer Interaction: Applications and Services for Quality of Life
  • Author : Constantine Stephanidis,Margherita Antona
  • Publisher : Springer
  • Release : 01 July 2013
GET THIS BOOKUniversal Access in Human-Computer Interaction: Applications and Services for Quality of Life

The three-volume set LNCS 8009-8011 constitutes the refereed proceedings of the 7th International Conference on Universal Access in Human-Computer Interaction, UAHCI 2013, held as part of the 15th International Conference on Human-Computer Interaction, HCII 2013, held in Las Vegas, USA in July 2013, jointly with 12 other thematically similar conferences. The total of 1666 papers and 303 posters presented at the HCII 2013 conferences was carefully reviewed and selected from 5210 submissions. These papers address the latest research and development efforts and highlight the human aspects of design

Effective Prototyping with Excel

Effective Prototyping with Excel
  • Author : Nevin Berger,Michael Arent,Jonathan Arnowitz,Fred Sampson
  • Publisher : Elsevier
  • Release : 07 January 2009
GET THIS BOOKEffective Prototyping with Excel

Although recognized as a key to the design process, prototyping often falls victim to budget cuts, deadlines, or lack of access to sophisticated tools. This can lead to sloppy and ineffective prototypes or the abandonment of them altogether. Rather than lose this important step, people are turning to Microsoft Excel® to create effective, simple, and inexpensive prototypes. Conveniently, the software is available to nearly everyone, and most are proficient in its basic functionality. Effective Prototyping with Excel offers how-to guidance

Handbook of Human-Computer Interaction

Handbook of Human-Computer Interaction
  • Author : M.G. Helander
  • Publisher : Elsevier
  • Release : 28 June 2014
GET THIS BOOKHandbook of Human-Computer Interaction

This Handbook is concerned with principles of human factors engineering for design of the human-computer interface. It has both academic and practical purposes; it summarizes the research and provides recommendations for how the information can be used by designers of computer systems. The articles are written primarily for the professional from another discipline who is seeking an understanding of human-computer interaction, and secondarily as a reference book for the professional in the area, and should particularly serve the following: computer

3D User Interfaces

3D User Interfaces
  • Author : Doug Bowman,Ernst Kruijff,Joseph J. LaViola Jr.,Ivan P. Poupyrev
  • Publisher : Addison-Wesley
  • Release : 26 July 2004
GET THIS BOOK3D User Interfaces

Here’s what three pioneers in computer graphics and human-computer interaction have to say about this book: “What a tour de force—everything one would want—comprehensive, encyclopedic, and authoritative.” —Jim Foley “At last, a book on this important, emerging area. It will be an indispensable reference for the practitioner, researcher, and student interested in 3D user interfaces.” —Andy van Dam “Finally, the book we need to bridge the dream of 3D graphics with the user-centered reality of interface design.

Readings in Human-Computer Interaction

Readings in Human-Computer Interaction
  • Author : Ronald M. Baecker
  • Publisher : Elsevier
  • Release : 28 June 2014
GET THIS BOOKReadings in Human-Computer Interaction

The effectiveness of the user-computer interface has become increasingly important as computer systems have become useful tools for persons not trained in computer science. In fact, the interface is often the most important factor in the success or failure of any computer system. Dealing with the numerous subtly interrelated issues and technical, behavioral, and aesthetic considerations consumes a large and increasing share of development time and a corresponding percentage of the total code for any given application. A revision of

GUI Design for Android Apps

GUI Design for Android Apps
  • Author : Ryan Cohen,Tao Wang
  • Publisher : Apress
  • Release : 28 August 2014
GET THIS BOOKGUI Design for Android Apps

GUI Design for Android Apps is the perfect—and concise—introduction for mobile app developers and designers. Through easy-to-follow tutorials, code samples, and case studies, the book shows the must-know principles for user-interface design for Android apps running on the Intel platform, including smartphones, tablets and embedded devices. This book is jointly developed for individual learning by Intel Software College and China Shanghai JiaoTong University, and is excerpted from Android Application Development for the Intel® Platform.

Research Methods in Human-Computer Interaction

Research Methods in Human-Computer Interaction
  • Author : Jonathan Lazar,Jinjuan Heidi Feng,Harry Hochheiser
  • Publisher : Morgan Kaufmann
  • Release : 28 April 2017
GET THIS BOOKResearch Methods in Human-Computer Interaction

Research Methods in Human-Computer Interaction is a comprehensive guide to performing research and is essential reading for both quantitative and qualitative methods. Since the first edition was published in 2009, the book has been adopted for use at leading universities around the world, including Harvard University, Carnegie-Mellon University, the University of Washington, the University of Toronto, HiOA (Norway), KTH (Sweden), Tel Aviv University (Israel), and many others. Chapters cover a broad range of topics relevant to the collection and analysis of

Evaluating Children's Interactive Products

Evaluating Children's Interactive Products
  • Author : Panos Markopoulos,Janet C Read,Stuart MacFarlane,Johanna Hoysniemi
  • Publisher : Elsevier
  • Release : 24 May 2008
GET THIS BOOKEvaluating Children's Interactive Products

Evaluating Children's Interactive Products directly addresses the need to ensure that interactive products designed for children — whether toys, games, educational products, or websites — are safe, effective, and entertaining. It presents an essential background in child development and child psychology, particularly as they relate to technology; captures best practices for observing and surveying children, training evaluators, and capturing the child user experience using audio and visual technology; and examines ethical and legal issues involved in working with children and offers guidelines