Networked Graphics

Networked Graphics equips programmers and designers with a thorough grounding in the techniques used to create truly network-enabled computer graphics and games. Written for graphics/game/VE developers and students, it assumes no prior knowledge of networking. The text offers a broad view of what types of different architectural patterns can be found in current systems, and readers will learn the tradeoffs in achieving system requirements on the Internet. It explains the foundations of networked graphics, then explores real systems in depth, and finally considers standards and extensions. Numerous case studies and examples with working code are featured throughout the text, covering groundbreaking academic research and military simulation systems, as well as industry-leading game designs. Everything designers need to know when developing networked graphics and games is covered in one volume - no need to consult multiple sources. The many examples throughout the text feature real simulation code in C++ and Java that developers can use in their own design experiments. Case studies describing real-world systems show how requirements and constraints can be managed.

Produk Detail:

  • Author : Anthony Steed
  • Publisher : Elsevier
  • Pages : 536 pages
  • ISBN : 9780080922232
  • Rating : 5/5 from 2 reviews
CLICK HERE TO GET THIS BOOKNetworked Graphics

Networked Graphics

Networked Graphics
  • Author : Anthony Steed,Manuel Fradinho Oliveira
  • Publisher : Elsevier
  • Release : 30 October 2009
GET THIS BOOKNetworked Graphics

Networked Graphics equips programmers and designers with a thorough grounding in the techniques used to create truly network-enabled computer graphics and games. Written for graphics/game/VE developers and students, it assumes no prior knowledge of networking. The text offers a broad view of what types of different architectural patterns can be found in current systems, and readers will learn the tradeoffs in achieving system requirements on the Internet. It explains the foundations of networked graphics, then explores real systems

Computational Science - ICCS 2007

Computational Science - ICCS 2007
  • Author : Yong Shi,Geert Dick van Albada,Jack Dongarra,Peter M.A. Sloot
  • Publisher : Springer Science & Business Media
  • Release : 18 May 2007
GET THIS BOOKComputational Science - ICCS 2007

Part of a four-volume set, this book constitutes the refereed proceedings of the 7th International Conference on Computational Science, ICCS 2007, held in Beijing, China in May 2007. The papers cover a large volume of topics in computational science and related areas, from multiscale physics to wireless networks, and from graph theory to tools for program development.

Augmented and Virtual Reality

Augmented and Virtual Reality
  • Author : Lucio Tommaso De Paolis,Antonio Mongelli
  • Publisher : Springer
  • Release : 09 December 2014
GET THIS BOOKAugmented and Virtual Reality

This book constitutes the thoroughly revised papers of the First International Conference on Augmented and Virtual Reality, AVR 2014, held in Lecce, Italy, in September 2014. The 28 papers, 2 tutorials and 3 keynotes presented were carefully reviewed and selected from 76 submissions. They include topics from virtual/augmented/mixed reality to 3D user interfaces and the technology needed to enable these environments to a wide range of applications (medical, entertainment, military, design, manufacture, maintenance, arts and cultural heritage).

Geographic Information Systems

Geographic Information Systems
  • Author : D.R.F. Taylor
  • Publisher : Elsevier
  • Release : 22 October 2013
GET THIS BOOKGeographic Information Systems

Technological changes are revolutionising cartography and there is a growing convergence between geographic information systems and computer assisted cartography. This book describes in detail the relationship between geographic information systems and modern cartography and considers all aspects from data collection to presentation and applications. Written by some of the world's leading cartographers, the book examines the emergence of electronic mapping systems and stresses both analysis and visualisation.

Virtual Reality and Virtual Environments in 10 Lectures

Virtual Reality and Virtual Environments in 10 Lectures
  • Author : Stanislav Stanković
  • Publisher : Springer Nature
  • Release : 01 June 2022
GET THIS BOOKVirtual Reality and Virtual Environments in 10 Lectures

The book is based on the material originally developed for the course on Virtual Reality, which the author was teaching at Tampere University of Technology, as well as course on Virtual Environments that the author had prepared for the University for Advancing Studies at Tempe, Arizona. This original purpose has influenced the structure of this book as well as the depth to which we explore the presented concepts. Therefore, our intention in this book is to give an introduction into

Geographical Information Systems and Computer Cartography

Geographical Information Systems and Computer Cartography
  • Author : Chris B. Jones
  • Publisher : Routledge
  • Release : 01 May 2014
GET THIS BOOKGeographical Information Systems and Computer Cartography

A concise text presenting the fundamental concepts in Geographical Information Systems (GIS), emphasising an understanding of techniques in management, analysis and graphic display of spatial information. Divided into five parts - the first part reviews the development and application of GIS, followed by a summary of the characteristics and representation of geographical information. It concludes with an overview of the functions provided by typical GIS systems. Part Two introduces co-ordinate systems and map projections, describes methods for digitising map data

Being There Together

Being There Together
  • Author : Ralph Schroeder
  • Publisher : Oxford University Press
  • Release : 04 November 2010
GET THIS BOOKBeing There Together

Virtual environments provide places for 'being there together', for avatars to interact with each other in computer-generated spaces. They range from immersive systems in which people have life-size tracked avatar bodies to large-scale spaces such as Second Life where populations of users socialize in persistent virtual worlds. This book draws together research on how people interact in virtual environments: What difference does avatar appearance make? How do avatars collaborate and play together? How do the type of system and the

Advances in Multimedia Modeling

Advances in Multimedia Modeling
  • Author : Tat-Jen Cham,Jianfei Cai,Chitra Dorai,Deepu Rajan,Tat-Seng Chua,Liang-Tien Chia
  • Publisher : Springer
  • Release : 05 July 2007
GET THIS BOOKAdvances in Multimedia Modeling

The two volume set LNCS 4351 and LNCS 4352 constitutes the refereed proceedings of the 13th International Multimedia Modeling Conference, MMM 2007, held in Singapore in January 2007. Based on rigorous reviewing, the program committee selected 123 carefully revised full papers of the main technical sessions and 33 revised full papers of four special sessions from a total of 392 submissions for presentation in two volumes.

Modeling and Simulation: Theory and Practice

Modeling and Simulation: Theory and Practice
  • Author : George A. Bekey,Boris Ja. Kogan
  • Publisher : Springer Science & Business Media
  • Release : 06 December 2012
GET THIS BOOKModeling and Simulation: Theory and Practice

Modeling and Simulation: Theory and Practice provides a comprehensive review of both methodologies and applications of simulation and modeling. The methodology section includes such topics as the philosophy of simulation, inverse problems in simulation, simulation model compilers, treatment of ill-defined systems, and a survey of simulation languages. The application section covers a wide range of topics, including applications to environmental management, biology and medicine, neural networks, collaborative visualization and intelligent interfaces. The book consists of 13 invited chapters written by former

The Medical Device R&D Handbook, Second Edition

The Medical Device R&D Handbook, Second Edition
  • Author : Theodore R. Kucklick
  • Publisher : CRC Press
  • Release : 05 December 2012
GET THIS BOOKThe Medical Device R&D Handbook, Second Edition

Exploring the practical, entrepreneurial, and historical aspects of medical device development, this second edition of The Medical Device R&D Handbook provides a how-to guide for medical device product development. The book offers knowledge of practical skills such as prototyping, plastics selection, and catheter construction, allowing designers to apply these specialized techniques for greater innovation and time saving. The author discusses the historical background of various technologies, helping readers understand how and why certain devices were developed. The text also

Handheld Computing for Mobile Commerce: Applications, Concepts and Technologies

Handheld Computing for Mobile Commerce: Applications, Concepts and Technologies
  • Author : Hu, Wen-Chen,Zuo, Yanjun
  • Publisher : IGI Global
  • Release : 28 February 2010
GET THIS BOOKHandheld Computing for Mobile Commerce: Applications, Concepts and Technologies

"This book looks at theory, design, implementation, analysis, and application of handheld computing under four themes: handheld computing for mobile commerce, handheld computing research and technologies, wireless networks and handheld/mobile security, and handheld images and videos"--Provided by publisher.

The Medical Device R&D Handbook

The Medical Device R&D Handbook
  • Author : Theodore R. Kucklick
  • Publisher : CRC Press
  • Release : 21 November 2005
GET THIS BOOKThe Medical Device R&D Handbook

The Medical Device R&D Handbook presents a wealth of information for the hands-on design and building of medical devices. Detailed information on such diverse topics as catheter building, prototyping, materials, processes, regulatory issues, and much more are available in this convenient handbook for the first time. The Medical Device R&D Ha