Sketching User Experiences Getting the Design Right and the Right Design

Sketching User Experiences approaches design and design thinking as something distinct that needs to be better understood—by both designers and the people with whom they need to work— in order to achieve success with new products and systems. So while the focus is on design, the approach is holistic. Hence, the book speaks to designers, usability specialists, the HCI community, product managers, and business executives. There is an emphasis on balancing the back-end concern with usability and engineering excellence (getting the design right) with an up-front investment in sketching and ideation (getting the right design). Overall, the objective is to build the notion of informed design: molding emerging technology into a form that serves our society and reflects its values. Grounded in both practice and scientific research, Bill Buxton’s engaging work aims to spark the imagination while encouraging the use of new techniques, breathing new life into user experience design. Covers sketching and early prototyping design methods suitable for dynamic product capabilities: cell phones that communicate with each other and other embedded systems, "smart" appliances, and things you only imagine in your dreams Thorough coverage of the design sketching method which helps easily build experience prototypes—without the effort of engineering prototypes which are difficult to abandon Reaches out to a range of designers, including user interface designers, industrial designers, software engineers, usability engineers, product managers, and others Full of case studies, examples, exercises, and projects, and access to video clips that demonstrate the principles and methods

Produk Detail:

  • Author : Bill Buxton
  • Publisher : Morgan Kaufmann
  • Pages : 448 pages
  • ISBN : 9780080552903
  • Rating : 4.5/5 from 2 reviews
CLICK HERE TO GET THIS BOOKSketching User Experiences Getting the Design Right and the Right Design

Sketching User Experiences: Getting the Design Right and the Right Design

Sketching User Experiences: Getting the Design Right and the Right Design
  • Author : Bill Buxton
  • Publisher : Morgan Kaufmann
  • Release : 28 July 2010
GET THIS BOOKSketching User Experiences: Getting the Design Right and the Right Design

Sketching User Experiences approaches design and design thinking as something distinct that needs to be better understood—by both designers and the people with whom they need to work— in order to achieve success with new products and systems. So while the focus is on design, the approach is holistic. Hence, the book speaks to designers, usability specialists, the HCI community, product managers, and business executives. There is an emphasis on balancing the back-end concern with usability and engineering excellence (

Sketching User Experiences: The Workbook

Sketching User Experiences: The Workbook
  • Author : Saul Greenberg,Sheelagh Carpendale,Nicolai Marquardt,Bill Buxton
  • Publisher : Elsevier
  • Release : 14 November 2011
GET THIS BOOKSketching User Experiences: The Workbook

Sketching Working Experience: The Workbook provides information about the step-by-step process of the different sketching techniques. It offers methods called design thinking, as a way to think as a user, and sketching, a way to think as a designer. User-experience designers are designers who sketch based on their actions, interactions, and experiences. The book discusses the differences between the normal ways to sketch and sketching used by user-experience designers. It also describes some motivation on why a person should sketch

Sketching User Experiences

Sketching User Experiences
  • Author : Saul Greenberg,Sheelagh Carpendale,Nicolai Marquardt
  • Publisher : Elsevier
  • Release : 16 January 2021
GET THIS BOOKSketching User Experiences

In Sketching User Experiences: The Workbook, you will learn, through step-by-step instructions and exercises, various sketching methods that will let you express your design ideas about user experiences across time. Collectively, these methods will be your sketching repertoire: a toolkit where you can choose the method most appropriate for developing your ideas, which will help you cultivate a culture of experience-based design and critique in your workplace. Features standalone modules detailing methods and exercises for practitioners who want to learn

Killer UX Design

Killer UX Design
  • Author : Jodie Moule
  • Publisher : SitePoint
  • Release : 20 September 2012
GET THIS BOOKKiller UX Design

Today, technology is used to shift, sway and change attitudes and behavior. This creates amazing opportunities and challenges for designers. If we want to create products and services that have the power to educate people so they may live better lives, or help to reduce the time people take to do certain tasks, we first need an understanding of how these people think and work - what makes them "tick" The premise of this book is the need to understand

Paper Prototyping

Paper Prototyping
  • Author : Carolyn Snyder
  • Publisher : Elsevier
  • Release : 12 May 2003
GET THIS BOOKPaper Prototyping

Do you spend a lot of time during the design process wondering what users really need? Do you hate those endless meetings where you argue how the interface should work? Have you ever developed something that later had to be completely redesigned? Paper Prototyping can help. Written by a usability engineer with a long and successful paper prototyping history, this book is a practical, how-to guide that will prepare you to create and test paper prototypes of all kinds of

Presto Sketching

Presto Sketching
  • Author : Ben Crothers
  • Publisher : "O'Reilly Media, Inc."
  • Release : 19 October 2017
GET THIS BOOKPresto Sketching

Do you feel like your thoughts, ideas, and plans are being suffocated by a constant onslaught of information? Do you want to get those great ideas out of your head, onto the whiteboard and into everyone else’s heads, but find it hard to start? No matter what level of sketching you think you have, Presto Sketching will help you lift your game in visual thinking and visual communication. In this practical workbook, Ben Crothers provides loads of tips, templates,

A Project Guide to UX Design

A Project Guide to UX Design
  • Author : Russ Unger,Carolyn Chandler
  • Publisher : New Riders
  • Release : 23 March 2012
GET THIS BOOKA Project Guide to UX Design

User experience design is the discipline of creating a useful and usable Web site or application that’s easily navigated and meets the needs of the site owner and its users. There’s a lot more to successful UX design than knowing the latest Web technologies or design trends: It takes diplomacy, management skills, and business savvy. That’s where the updated edition of this important book comes in. With new information on design principles, mobile and gestural interactions, content

Smart Things

Smart Things
  • Author : Mike Kuniavsky
  • Publisher : Elsevier
  • Release : 14 September 2010
GET THIS BOOKSmart Things

The world of smart shoes, appliances, and phones is already here, but the practice of user experience (UX) design for ubiquitous computing is still relatively new. Design companies like IDEO and frogdesign are regularly asked to design products that unify software interaction, device design and service design -- which are all the key components of ubiquitous computing UX -- and practicing designers need a way to tackle practical challenges of design. Theory is not enough for them -- luckily the

101 UX Principles

101 UX Principles
  • Author : Will Grant
  • Publisher : Packt Publishing Ltd
  • Release : 31 August 2018
GET THIS BOOK101 UX Principles

The most important things you need to know about creating successful user experiences We want our UX to be brilliant. We want to create stunning user experiences. We want our UX to drive the success of our business with useful and usable software products. This book draws on the wisdom and training of Jakob Nielsen and Don Norman to help you get your UX right - in 101 ways! 101 UX Principles shows you the 101 most important things you need to know

The Joy of UX

The Joy of UX
  • Author : David Platt
  • Publisher : Addison-Wesley Professional
  • Release : 02 June 2016
GET THIS BOOKThe Joy of UX

“For years now, I’ve been running around preaching to anyone who’ll listen that UX is something that everybody (not just UX people) needs to be doing. Dave has done an excellent job of explaining what developers need to know about UX, in a complete but compact, easy-to-absorb, and implementable form. Developers, come and get it!” —Steve Krug, author of Don’t Make Me Think! A Common Sense Approach to Web Usability Master User Experience and Interaction Design from

User Experience Management

User Experience Management
  • Author : Arnie Lund
  • Publisher : Elsevier
  • Release : 09 May 2011
GET THIS BOOKUser Experience Management

User Experience Management: Essential Skills for Leading Effective UX Teams deals with specific issues associated with managing diverse user experience (UX) skills, often in corporations with a largely engineering culture. Part memoir and part handbook, it explains what it means to lead a UX team and examines the management issues of hiring, inheriting, terminating, layoffs, interviewing and candidacy, and downsizing. The book offers guidance on building and creating a UX team, as well as equipping and focusing the team. It

Prototyping

Prototyping
  • Author : Todd Zaki Warfel
  • Publisher : Rosenfeld Media
  • Release : 01 November 2009
GET THIS BOOKPrototyping

Prototyping is a great way to communicate the intent of a design both clearly and effectively. Prototypes help you to flesh out design ideas, test assumptions, and gather real-time feedback from users. With this book, Todd Zaki Warfel shows how prototypes are more than just a design tool by demonstrating how they can help you market a product, gain internal buy-in, and test feasibility with your development team.

Quantifying the User Experience

Quantifying the User Experience
  • Author : Jeff Sauro,James R Lewis
  • Publisher : Elsevier
  • Release : 16 March 2012
GET THIS BOOKQuantifying the User Experience

Quantifying the User Experience: Practical Statistics for User Research offers a practical guide for using statistics to solve quantitative problems in user research. Many designers and researchers view usability and design as qualitative activities, which do not require attention to formulas and numbers. However, usability practitioners and user researchers are increasingly expected to quantify the benefits of their efforts. The impact of good and bad designs can be quantified in terms of conversions, completion rates, completion times, perceived satisfaction, recommendations,