For the general reader.
- Author : Rudolf Arnheim
- Publisher : Univ of California Press
- Pages : 345 pages
- ISBN : 9780520242265
- Release : 03 August 1997
- Rating : 3.5/5 from 2 reviews
For the general reader.
For the general reader.
Visual thinking and drawing are both becoming increasingly important in today's business settings. A picture really can tell a thousand words. Visualization is a crucial part of the journey for companies seeking to boost enterprise agility, break down silos and increase employee and customer engagement. Visualizing thought processes can help break down complex problems. It empowers teams and staff to build on one another's ideas, fosters collaboration, jump-starts co-creation and boosts innovation. This book will help brush aside misconceptions
"What’s going on in this picture?" With this one question and a carefully chosen work of art, teachers can start their students down a path toward deeper learning and other skills now encouraged by the Common Core State Standards. The Visual Thinking Strategies (VTS) teaching method has been successfully implemented in schools, districts, and cultural institutions nationwide, including bilingual schools in California, West Orange Public Schools in New Jersey, and the San Francisco Museum of Modern Art. It provides
Visual Thinking brings the science of perception to the art of design. Designers increasingly need to present information in ways that aid their audience’s thinking process. Fortunately, results from the relatively new science of human visual perception provide valuable guidance. In this book, Colin Ware takes what we now know about perception, cognition, and attention and transforms it into concrete advice that designers can directly apply. He demonstrates how designs can be considered as tools for cognition – extensions of
Presenting visual thinking as a complex process that can be supported in every stage using specific design techniques, this text provides practical, task-oriented information for designers and software developers charged with design responsibilities.
Drawing from philosophical work on the nature of concepts and from empirical studies of visual perception, mental imagery, and numerical cognition, Giaquinto explores a major source of our grasp of mathematics, using examples from basic geometry, arithmetic, algebra, and real analysis.
Marcus Giaquinto presents an investigation into the different kinds of visual thinking involved in mathematical thought, drawing on work in cognitive psychology, philosophy, and mathematics. He argues that mental images and physical diagrams are rarely just superfluous aids: they are often a means of discovery, understanding, and even proof.
Can you imagine the mirror image of a given object, or the best way to connect a series of geometrical shapes? These tricky puzzlers will test your ability to do these things and more . . . and help you develop valuable mental skills. All the answers appear in the back.
An experiential approach to the development of new thinking skills investigates the kinds of visual images that are the primary vehicles of visual thinking, materials, and environmental conditions conductive to visual thinking, and the significance of ide
Visual Workplace/Visual Thinking (VWVT) was written by the acknowledged leading expert in workplace visuality. While other books touch upon visual workplace tools and practices, no other author has addressed the topic with the clarity and depth presented here. This is a seminal book, considered by many the definition of the field itself. First published by a small, independent press in 2005, the book won the prestigious Shingo Research Prize in the same year. It was then and remains the only
Visual Thinking for Information Design, Second Edition brings the science of perception to the art of design. Designers increasingly need to present information in ways that aid their audience’s thinking process. Fortunately, results from the relatively new science of human visual perception provide valuable guidance. In this book, Colin Ware takes what we now know about perception, cognition, and attention and transforms it into concrete advice that students and designers can directly apply. He demonstrates how designs can be
Provides information on ways to help students communicate in a visual world.
Proofs without words are generally pictures or diagrams that help the reader see why a particular mathematical statement may be true, and how one could begin to go about proving it. While in some proofs without words an equation or two may appear to help guide that process, the emphasis is clearly on providing visual clues to stimulate mathematical thought. The proofs in this collection are arranged by topic into five chapters: Geometry and algebra; Trigonometry, calculus and analytic geometry;
Visuals of all kinds (photographs, checklists, line drawings, cartoons, flowcharts, stick figures, etc.) are commonly used as supports for individuals on the autism spectrum who tend to think and learn visually. However, not all visuals are created equal and, therefore, visuals don't all work equally well. This companion to Learning With a Visual Brain in an Auditory World helps the reader understand how to match the developmental levels of pictures and visuals to the developmental level of the person looking
Miro is an online whiteboard for virtual collaboration. Miro was formerly known as RealTimeBoard, and its strength is the ability to host virtual meetings that allow participants to actively engage on a whiteboard while visualizing interactions in real time. Over the last year, Miro has gained a lot of popularity as teams switched to working remotely. This book presents the essential tools in Miro and illustrates several examples of how teams use Miro across various industries to collaborate and solve